class john_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_JOHN;}//this should be different for everybody in this class family }; class john_snow_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_JOHN_SNOW;}//this should be different for everybody in this class family }; class john_desert_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_JOHN_DESERT;}//this should be different for everybody in this class family }; class hawk_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_HAWK;}//this should be different for everybody in this class family }; class hurthawk_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_HURTHAWK;}//this should be different for everybody in this class family }; class sam_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SAM;}//this should be different for everybody in this class family }; class skinheadboss_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SKINHEADBOSS;}//this should be different for everybody in this class family }; class amu_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_AMU;}//this should be different for everybody in this class family }; class raiderboss_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void AddBody(edict_t *monster); virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDERBOSS;}//this should be different for everybody in this class family }; class raiderboss2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Think(edict_t &monster); virtual void AddBody(edict_t *monster); virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDERBOSS2;}//this should be different for everybody in this class family }; class nypunk_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_NYCPUNK;}//this should be different for everybody in this class family }; class nyswatguy_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetTeam(edict_t &monster){return 0;} virtual int GetClassCode(void){return AI_MESO_NYCSWATGUY;}//this should be different for everybody in this class family }; class nyswatleader_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetTeam(edict_t &monster){return 0;} virtual int GetClassCode(void){return AI_MESO_NYCSWATLEADER;}//this should be different for everybody in this class family }; class malepolitician_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetTeam(edict_t &monster){return 0;} virtual int GetClassCode(void){return AI_MESO_MALEPOLITICIAN;}//this should be different for everybody in this class family }; class skinhead1_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SKINHEAD1;}//this should be different for everybody in this class family }; class skinhead2a_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SKINHEAD2A;}//this should be different for everybody in this class family }; class skinhead2b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SKINHEAD2B;}//this should be different for everybody in this class family }; class ugsoldier1_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER1;}//this should be different for everybody in this class family }; class ugsoldier1b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER1B;}//this should be different for everybody in this class family }; class ugsoldier2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER2;}//this should be different for everybody in this class family }; class ugsoldier3_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER3;}//this should be different for everybody in this class family }; class ugsniper_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNSNIPER;}//this should be different for everybody in this class family }; class ugbrute_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNBRUTE;}//this should be different for everybody in this class family }; class ugrocket_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_UGNROCKET;}//this should be different for everybody in this class family }; class irqsoldier1_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQSOLDIER1;}//this should be different for everybody in this class family }; class irqsoldier2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQSOLDIER2;}//this should be different for everybody in this class family }; class irqsoldier2b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQSOLDIER2B;}//this should be different for everybody in this class family }; class irqrepgd_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQREPGUARD;}//this should be different for everybody in this class family }; class irqrepgdb_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQREPGUARDB;}//this should be different for everybody in this class family }; class irqpolice_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQPOLICE;}//this should be different for everybody in this class family }; class irqbodyguard_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQBODYGUARD;}//this should be different for everybody in this class family }; class irqcommander_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQCOMMANDER;}//this should be different for everybody in this class family }; class irqbrutea_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQBRUTEA;}//this should be different for everybody in this class family }; class irqbruteb_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQBRUTEB;}//this should be different for everybody in this class family }; class irqrocket_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQROCKET;}//this should be different for everybody in this class family }; class irqsaddam_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQSADDAM;}//this should be different for everybody in this class family }; class irqworker_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int IsInnocent() { return 1; } virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQWORKER;}//this should be different for everybody in this class family }; class irqman2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int IsInnocent() { return 1; } virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_IRAQMAN2;}//this should be different for everybody in this class family }; class raider1_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDER1;}//this should be different for everybody in this class family }; class raider2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDER2A;}//this should be different for everybody in this class family }; class raider2b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDER2B;}//this should be different for everybody in this class family }; class raiderbrute_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDERBRUTE;}//this should be different for everybody in this class family }; class raiderrocket_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_RAIDERROCKET;}//this should be different for everybody in this class family }; class sibtrooper1a_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBTROOPER1A;}//this should be different for everybody in this class family }; class sibtrooper1b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBTROOPER1B;}//this should be different for everybody in this class family }; class sibtrooper2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBTROOPER2;}//this should be different for everybody in this class family }; class sibguard_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBGUARD;}//this should be different for everybody in this class family }; class sibguard3_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBGUARD3;}//this should be different for everybody in this class family }; class sibguard4_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBGUARD4;}//this should be different for everybody in this class family }; class sibcleansuit_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBCLEANSUIT;}//this should be different for everybody in this class family }; class sibmech_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int IsInnocent() { return 1; } virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SIBMECH;}//this should be different for everybody in this class family }; class serbgrunt1_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBGRUNT1;}//this should be different for everybody in this class family }; class serbgrunt2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBGRUNT2;}//this should be different for everybody in this class family }; class serbgrunt3_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBGRUNT3;}//this should be different for everybody in this class family }; class serbsniper1a_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBSNIPER1A;}//this should be different for everybody in this class family }; class serbsniper1b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBSNIPER1B;}//this should be different for everybody in this class family }; class serbcomtroop_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBCOMTROOP;}//this should be different for everybody in this class family }; class serbbrute1a_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBBRUTE1A;}//this should be different for everybody in this class family }; class serbbrute1b_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBBRUTE1B;}//this should be different for everybody in this class family }; class serbmechanic_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int IsInnocent() { return 1; } virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_SERBMECHANIC;}//this should be different for everybody in this class family }; class kosrebel_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_KOSREBEL;}//this should be different for everybody in this class family }; class kosklaguy_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_KOSKLAGUY;}//this should be different for everybody in this class family }; class tokmalehostage_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetTeam(edict_t &monster){return 0;} virtual int GetClassCode(void){return AI_MESO_TOKMALEHOSTAGE;}//this should be different for everybody in this class family }; class tokhench1_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_TOKHENCH1;}//this should be different for everybody in this class family }; class tokhench2_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_TOKHENCH2;}//this should be different for everybody in this class family }; class tokkiller_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_TOKKILLER;}//this should be different for everybody in this class family }; class tokninja_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_TOKNINJA;}//this should be different for everybody in this class family }; class tokbrute_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_TOKBRUTE;}//this should be different for everybody in this class family }; class japansuit_ai : public generic_meso_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_MESO_JAPANSUIT;}//this should be different for everybody in this class family };