#include "../common/header.ds" output "p:/base/ds/tsr1" local entity runovertrain local entity new_train_shake // the camera shake that people wanted local entity qa_explosion // the explosion at the end of the tunnel local entity qa_camerashake // the camera shake for the explosion at the end of the tunnel runovertrain = find entity with scripttarget "runovertrain" new_train_shake = find entity with targetname "new_train_shake" qa_explosion = find entity with targetname "qa_explosion" qa_camerashake = find entity with targetname "qa_camerashake" wait .1 seconds play sound "Cin/TSR1/Script/Warning.wav" for entity runovertrain at volume 0.9 wait 2.2 seconds use entity runovertrain // triggers the train going use entity new_train_shake // triggers the camera shake effect wait 4 seconds use entity qa_explosion // the explosion gets triggered use entity qa_camerashake // triggers the camera shake