#include "../common/header.ds" output "p:/base/ds/tsr1" ///////////////////////////////////////////////// local entity trackcam1 // the cam on the tracks local entity trackcam1n // the trackcams null local entity fryguy // the guy who gets killed local entity tracksparks // the spark gen by the tracks local int sig1 trackcam1 = find entity with targetname "trackcam1" trackcam1n = find entity with targetname "trackcam1n" fryguy = find entity with targetname "fryguy" tracksparks = find entity with targetname "tracksparks" trackcam1.movetype = MOVETYPE_NOCLIP trackcam1n.movetype = MOVETYPE_NOCLIP use entity fryguy // spawns the guy who will get killed use entity trackcam1 // turns the camera on animate entity fryguy performing action WALK by moving [-32, 0, 0] signaling sig1 // has the guy walkforward towards the fusebox wait for all clearing sig1 animate entity fryguy performing action STD_XALARMPUSH_N_A_N signaling sig1 // triggers the alarm push button animation wait for all clearing sig1 animate entity fryguy performing action STD_SBLOWN_2BK_N_N signaling sig1 // the blown back animation use entity tracksparks // triggers the sparkgen wait for all clearing sig1