#include "../common/header.ds" output "p:/base/ds/tsr1" // the script sets up the swatguys local entity swatguyfront // the guy way up front by the second subway local entity endtrackguy // the guy at the end of the tracks local int sig1 swatguyfront = find entity with targetname "swatguyfront" endtrackguy = find entity with targetname "endtrackguy" use entity swatguyfront // spawns the swatguy in use entity endtrackguy // spawns the end guy in waiting on the tracks play sound "speech/tsr1/swt/mcd-1.adp" for entity swatguyfront at volume 0.9 on channel CHAN_AUTO // Swat guy yelling to drop animate entity swatguyfront performing action STD_R_N_PK_N by moving [256, 0, 0] // signaling sig1 animate entity swatguyfront performing action SCRIPT_RELEASE // wait for all clearing sig1 animate entity endtrackguy performing action STD_F_FWD_P_2 targeting entity swatguyfront kill animate entity endtrackguy performing action SCRIPT_RELEASE