#include "../common/header.ds" output "p:/base/ds/tsr1" ////////////////////////////////////////////////////////////////////////// // Enemy leans around corner near soda machine after token booth gate ////////////////////////////////////////////////////////////////////////// //enemy that leans local entity sodaleaner //to target player local entity sneak //enemy that leans sodaleaner = find entity with targetname "sodaleaner" sneak = find entity player //spawns leaner use entity sodaleaner // this is him peeking around the corner firing animate entity sodaleaner performing action STD_FCORNERPEAK_RT_P_A targeting entity sneak animate entity sodaleaner performing action SCRIPT_RELEASE