// template file for newyork directory #include "../common/header.ds" output "p:/base/ds/tsr1" local entity swatkiller // the guy who will push over the soda machine local entity soda_fall // the soda machine that will be tipped over local entity deadswatguy1 // the dead swat guy, the sound will be played from this origin to make it louder local int sig1 soda_fall = find entity with targetname "soda_fall" swatkiller = find entity with targetname "swatkiller" deadswatguy1 = find entity with targetname "deadswatguy1" animate entity swatkiller performing action STD_EPUSHOVER_N_PK_A // guy pushing over the soda machine animate entity swatkiller performing action SCRIPT_RELEASE moverotate entity soda_fall from file "tsr1_soda_fall.rof" signaling sig1 wait .75 seconds play sound "Impact/Metal/SodaMach.adp" for entity deadswatguy1 on channel CHAN_AUTO at volume 0.9 wait for all clearing sig1 exit