#include "../common/header.ds" output "p:/base/ds/tsr1" #include "tsr1.ds" // THE FIRST SOUND CUE FROM HAWK TRIGGERED WHEN THE PLAYER LEAVES THE SUBWAY STATION local entity splayer1 // the player who sets off the trigger local entity notoken // the clip brush in front of the token booth local entity scue1b // the relay between the trigger and the script runner so it doesnt get used twice splayer1 = get entity activator notoken = find entity with targetname "notoken" scue1b = find entity with targetname "scue1b" // THE WHOLE CONVERSATION EXCHANGE use entity notoken // should remove the clip brush func wall in the token booth windows play sound "cin/tsr1/s1d1.adp" for entity splayer1 at volume 0.9 // Hawks first call to John print TSR1_S1D1 wait 1.5 seconds // "John do you read" play sound "cin/tsr1/s1d2.adp" for entity splayer1 at volume 0.9 // johns response print TSR1_S1D2 //" go ahead" wait 1.5 seconds play sound "cin/tsr1/s1d3.adp" for entity splayer1 at volume 0.9 // hawk saying the info print TSR1_S1D3 // "nypd has a large group ....." wait 4 seconds play sound "cin/tsr1/s1d4.adp" for entity splayer1 at volume 0.9 // roger print TSR1_S1D4 // "roger"