#include "../common/header.ds" output "p:/base/ds/tsr1" ///////////////////////////////////////// // spawns in actors for the RAID script ///////////////////////////////////////// local entity rswat1 // the first swat guy local entity rswat2 // the second swatguy local entity rbadguy1 // first bad skinhead local entity rbadguy2 // the second bad skinhead rswat1 = find entity with targetname "rswat1" rswat2 = find entity with targetname "rswat2" rbadguy1 = find entity with targetname "rbadguy1" rbadguy2 = find entity with targetname "rbadguy2" //spawns in swat guards use entity rswat1 use entity rswat2 //spawns in skinheads use entity rbadguy1 use entity rbadguy2 animate entity rbadguy2 performing action STD_XAFRAIDSHAKE_N_N_N holding for 999.0 // him laying there on the ground PRN_A_N_A_2