#include "../common/header.ds" output "p:/base/ds/tsr1" #include "tsr1.ds" local entity rcam1 local entity rhawk local entity leader local entity leadertrain local entity sabrefade1 local entity sabrefade2 local entity traintriggerb rcam1 = find entity with targetname "rcam1" rhawk= find entity with targetname "rhawk" leader = find entity with targetname "leader" leadertrain = find entity with targetname "leadertrain" sabrefade1 = find entity with targetname "sabrefade1" sabrefade2 = find entity with targetname "sabrefade2" traintriggerb = find entity with targetname "traintriggerb" enable cinematics // use entity rcam1 // turns the camera on // animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line // animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line //Going to external camera wait .1 seconds animate entity leader performing action STD_ESABREMOCK_N_A_N holding for 4.0 // skinhead leader laughing as the train takes off play sound "cin/tsr1/laugh.adp" for entity leader at volume .9 on channel CHAN_AUTO wait 3 seconds use entity leadertrain // starts the leaders train taking off wait .8 seconds use entity sabrefade1 // starts the fade wait 2 seconds use entity sabrefade2 // fade back use entity rcam1 // shuts the camera off disable cinematics animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line use entity traintriggerb // sets the trigger active on top of the train remove entity leader // gets these guys out of the world remove entity leadertrain