// template file for newyork directory #include "../common/header.ds" output "p:/base/ds/tsr1" local entity mstalldoor1 // the stall door that flys off local entity stallguym // the guy in the far stall local entity sinkguy // the guy standing by the sink who yells local entity pissguy // the guy taking a leak local int sig1 local int sig2 mstalldoor1 = find entity with targetname "mstalldoor1" stallguym = find entity with targetname "stallguym" sinkguy = find entity with targetname "sinkguy" pissguy = find entity with targetname "pissguy" // mstalldoor1.movetype = MOVETYPE_NOCLIP animate entity stallguym performing action STD_XKICKDOOR_N_A_A // signaling sig1 // the kicking door animation play sound "speech/tsr1/skn/bt9-6.adp" for entity sinkguy at volume 0.9 wait .25 seconds moverotate entity mstalldoor1 from file "stall_door_1.rof" // signaling sig2 // the door getting kicked play sound "impact/door/kickdoor.wav" for entity mstalldoor1 at volume 0.9 // wait for all clearing sig1, sig2 animate entity stallguym performing action RUN by moving [-64, 0, 0] animate entity stallguym performing action RUN by moving [0, -64, 0] // moves him forwards to try and get him out of the way of the stall use entity pissguy // gets this guy moving animate entity stallguym performing action SCRIPT_RELEASE animate entity sinkguy performing action SCRIPT_RELEASE animate entity pissguy performing action SCRIPT_RELEASE exit