#include "../common/header.ds" output "p:/base/ds/tsr1" // this is the script triggered when the player enters the token booth through the glass local entity tokentv // the tv thing in the token booth local entity tvthing // the other tvthing in the token booth local entity roundguy // the skinhead that will spawn round the corner shooting at the player entering local entity tokvictim // the guy who will run past the token booth local entity tokchaser // the guy following him local entity tollguy // the guy by the token machines local entity outtoken // the trigger for leaving the token booth local entity host_count // the hostage counter for how many hostage events the player has seen local int sig1 tokentv = find entity with targetname "tokentv" tvthing = find entity with targetname "tvthing" roundguy = find entity with targetname "roundguy" tokvictim = find entity with targetname "tokvictim" tokchaser = find entity with targetname "tokchaser" tollguy = find entity with targetname "tollguy" outtoken = find entity with targetname "outtoken" host_count = find entity with targetname "host_count" use entity roundguy // spawns the guy in animate entity roundguy performing action SCRIPT_RELEASE use entity outtoken // sets this trigger active use entity tokvictim // spawns the first running guy in host_count.health += 1 // sets the hostage counter up by 1 use entity tokchaser // spawns the guy chasing him animate entity tokchaser performing action STD_R_N_PK_N by moving [156, 0, 0] animate entity tokchaser performing action STD_R_N_PK_N by moving [0, -64, 0] signaling sig1 wait for all clearing sig1 animate entity tokchaser performing action SCRIPT_RELEASE use entity tollguy // spawns the guy around the corner in animate entity tollguy performing action SCRIPT_RELEASE exit