#include "../common/header.ds" output "p:/base/ds/tsr1" ///////////////////////////////////////////////// // Declare local entity camroom_door local entity camroom_hole local entity openin // the func wall for collision local int sig1 local int sig2 ///////////////////////////////////////////////// // Assign camroom_door = find entity with targetname "camroom_door" camroom_hole = find entity with targetname "camroom_hole" openin = find entity with targetname "openin" ///////////////////////////////////////////////// // Action camroom_hole.movetype = MOVETYPE_NOCLIP rotate entity camroom_door by [0,-90,0] at 90 speed signaling sig1 rotate entity camroom_hole by [0,-90,0] at 90 speed signaling sig2 wait for all clearing sig1,sig2 use entity openin camroom_hole.movetype = MOVETYPE_NONE // End