#include "../common/header.ds" output "p:/base/ds/tsr1" // this script starts the train with skinheads on it running towards the end local entity rtskinhead1 // the first guy towards the front of the train local entity rtskinhead2 // the second skinhead towards the back of the train local entity rtskinhead3 // the third middle guy on the train local entity skintrain // the train they ride out on local entity trainplay rtskinhead1 = find entity with targetname "rtskinhead1" rtskinhead2 = find entity with targetname "rtskinhead2" rtskinhead3 = find entity with targetname "rtskinhead3" skintrain = find entity with targetname "skintrain" trainplay = find entity with targetname "player" use entity rtskinhead1 // spawns him in use entity rtskinhead2 // spawns him in use entity skintrain // starts the train moving animate entity rtskinhead1 performing action CCH_A_FWD_MS_2 targeting entity trainplay // holding for 9.0 // crouching firing animate entity rtskinhead1 performing action SCRIPT_RELEASE animate entity rtskinhead3 performing action CCH_A_FWD_MS_2 targeting entity trainplay // holding for 9.0 // crouching firing animate entity rtskinhead3 performing action SCRIPT_RELEASE animate entity rtskinhead2 performing action CCH_A_FWD_P_2 targeting entity trainplay // holding for 9.0 // crouching firing animate entity rtskinhead2 performing action SCRIPT_RELEASE