#include "../common/header.ds" output "p:/base/ds/tsr1" local entity endstepsguy1 // first dude who will jump down the stairs local entity endstepsguy2 // the second guy endstepsguy1 = find entity with targetname "endstepsguy1" endstepsguy2 = find entity with targetname "endstepsguy2" animate entity endstepsguy2 performing action STD_JRUN_FWD_A_A by moving [0, -188, 0] // first guy jumps off the steps // animate entity endstepsguy1 performing action RUN by moving [-40, 0, 0] // second guy runs towards the steps // animate entity endstepsguy1 performing action STD_JRUN_FWD_A_A by moving [0, -128, 0] // jumps off the steps animate entity endstepsguy2 performing action SCRIPT_RELEASE exit