#include "../common/header.ds" output "p:/base/ds/tsr1" local entity tunnelsabre // the sabre model the player will see running into the alcove local int sig1 // this script triggers the explosion that happens at the end of the tunnel tunnelsabre = find entity with targetname "tunnelsabre" // play sound "cin/tsr1/c5d2.adp" for entity tunnelsabre at volume 0.9 on channel CHAN_VOICE animate entity tunnelsabre performing action STD_R_N_PK_N by moving [-504, 0, 0] signaling sig1 // him running into the little alcove wait for all clearing sig1 animate entity tunnelsabre performing action STD_R_N_PK_N by moving [0, 176, 0] signaling sig1 // him running out of view wait for all clearing sig1 remove entity tunnelsabre // gets him out of the world