#include "../common/header.ds" output "p:/base/ds/tsr1" local entity hostage1 // the first hostage being kicked local entity hostage2 // the second hostage next to him local entity hostageshooter // the guy who will try and kill the hostages once the player is in the room local entity corner1guy // the other guy around the corner local int sig1 local int sig2 hostage1 = find entity with targetname "hostage1" hostage2 = find entity with targetname "hostage2" corner1guy = find entity with targetname "corner1guy" hostageshooter = find entity with targetname "hostageshooter" use entity hostageshooter // spawns the guy in use entity corner1guy // spawns the other guy in animate entity corner1guy performing action STD_R_N_PK_N by moving [-200, 0, 0] // gets the other guy moving to the side animate entity corner1guy performing action SCRIPT_RELEASE animate entity hostageshooter performing action STD_R_N_MRS_2 by moving [-256, 0 , 0] // gets him to the side // animate entity hostageshooter performing action STD_F_FWD_S_2 targeting entity hostage2 kill signaling sig1 // he attempts to murder the hostages // animate entity hostageshooter performing action STD_F_FWD_S_2 targeting entity hostage1 kill signaling sig2 // wait for all clearing sig1, sig2 animate entity hostageshooter performing action SCRIPT_RELEASE