#include "../common/header.ds" output "p:/base/ds/tsr1" ////////////////////////////////////////////////////////////////////////// // Enemy leans around corner near token booth coming from start ////////////////////////////////////////////////////////////////////////// //enemy that leans local entity cornerlean1 //to target player local entity sneak //trigger relay for cnrleaner2 script local entity cornerln2 //enemy that leans cornerlean1 = find entity with targetname "cornerlean1" //to target player sneak = find entity player //trigger relay for cnrleaner2 script cornerln2 = find entity with targetname "cornerln2" //spawns leaner use entity cornerlean1 // this is him peeking around the corner firing animate entity cornerlean1 performing action STD_FCORNERPEAK_RT_P_A targeting entity sneak animate entity cornerlean1 performing action SCRIPT_RELEASE //remove trigger relay for cnrleaner2 script remove entity cornerln2