#include "../common/header.ds" output "p:/base/ds/tsr1" local entity sabre1 // skinhead boss who will shoot the hostages local entity introhostage1 // the hostage to the left of sabre in the intro sabre1 = find entity with targetname "sabre1" introhostage1 = find entity with targetname "introhostage1" animate entity sabre1 performing action STD_ERAGESHOOT_N_P_N targeting entity introhostage1 kill nulltarget HEAD//