#include "../common/header.ds" output "p:/base/ds/tsr1" // this script starts the guys running below the grate on the nyc1 map local entity belowguy1 // the first enemy below the tracks local entity train1 // the train that goes by underneath local int sig1 belowguy1 = find entity with targetname "belowguy1" train1 = find entity with targetname "train1" use entity belowguy1 // spawns the front guy in animate entity belowguy1 performing action STD_R_N_PK_N by moving [512, 0, 0] signaling sig1 wait for all clearing sig1 wait 5 seconds use entity train1 // triggers the train going by remove entity belowguy1 // removes the guys from the track exit