#include "../common/header.ds" output "p:/base/ds/tsr1" local entity runguy1 // the guy who runs by local entity waveguy1 // the guy waving at the end of the hallway local entity afterguy // a guy who will spawn in the token room local entity behindwaver // the guy who spawns behind the guy waving local int sig1 local int sig2 runguy1 = find entity with targetname "runguy1" waveguy1 = find entity with targetname "waveguy1" afterguy = find entity with targetname "afterguy" behindwaver = find entity with targetname "behindwaver" use entity runguy1 // spawns the guy running by use entity waveguy1 //spawns the guy at the end of the hall use entity behindwaver // spawns the guy in the waitingroom use entity afterguy // spawns another guy in the token room animate entity runguy1 performing action SCRIPT_RELEASE animate entity waveguy1 performing action SCRIPT_RELEASE animate entity afterguy performing action SCRIPT_RELEASE animate entity behindwaver performing action SCRIPT_RELEASE