53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
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#pragma once
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// sound channels
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// channel 0 never willingly overrides
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// other channels (1-7) allways override a playing sound on that channel
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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#define CHAN_ITEM 3
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#define CHAN_BODY 4
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#define CHAN_ENT1 5
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#define CHAN_ENT2 6
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// modifier flags
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#define CHAN_NO_PHS_ADD 8 // send to all clients, not just ones in PHS (ATTN 0 will also do this)
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#define CHAN_RELIABLE 16 // send by reliable message, not datagram
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// sound attenuation values
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#define ATTN_NONE 0 // full volume the entire level
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#define ATTN_NORM 1
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#define ATTN_IDLE 2
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#define ATTN_STATIC 3 // diminish very rapidly with distance
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#define SND_LOCALIZE_GLOBAL 0 // Default, means that the sound is projected into the world as normal.
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#define SND_LOCALIZE_CLIENT 1 // Means to ONLY play the sound on the associated client.
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// sound info fields
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#define SIF_MUSIC_STATE 0x01
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#define SIF_DESIGNER_MUSIC 0x02
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#define SIF_AMB_GEN_SET 0x04
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#define SIF_SOUND_EFFECT 0x08
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enum
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{
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SPE_NORMAL,
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SPE_WATER,
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SPE_NUM_PROC_TYPES
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};
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// volume mask for ent->sound_data - makes room for attn value in the lower bits
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#define ENT_VOL_MASK 0xf8
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enum
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{
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SND_LOOPATTN,
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SND_NEARATTN,
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SND_NORMATTN,
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SND_FARATTN,
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SND_VERYFARATTN,
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SND_MAXATTN
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};
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