78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
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#ifndef __W_NETWORK_H_
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#define __W_NETWORK_H_
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#include "qcommon.h"
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// ****************************************************************************
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// RICs (Remote Inventory Commands)
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// --------------------------------
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// Issued by server (i.e. game.dll) and read by clients. Allows the server to
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// remotely instruct a client's view-weapon prediction to add ammo, weapons,
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// items etc. to it's (predicted) inventory.
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// ****************************************************************************
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typedef enum
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{
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RIC_RULESSETWEAPONSUSEAMMO,
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RIC_RULESSETWEAPONSRELOAD,
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RIC_RULESSETWEAPONRELOADAUTOMATIC,
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RIC_RULESSETRELOADEMPTIESWEAPON,
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RIC_SETBLOODYWEAPON,
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RIC_HIDEWEAPONFORDISGUISE,
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} RIC_t;
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// ****************************************************************************
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// RICBuf
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// ------
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// ****************************************************************************
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#define RIC_BUFFERSIZE 256
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class RICBuf
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{
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protected:
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int numRICs;
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sizebuf_t sizebuf;
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char sizebufData[RIC_BUFFERSIZE];
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inven_c *owner;
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public:
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inven_c *getOwner(){return owner;}
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void setOwner(inven_c *inv){owner=inv;}
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};
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// ****************************************************************************
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// clientRICBuf
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// ------------
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// ****************************************************************************
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class clientRICBuf:public RICBuf
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{
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public:
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clientRICBuf(void);
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void ClearRICs(void);
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void ReadRICs(void);
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void ProcessRICs(void);
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};
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// ****************************************************************************
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// serverRICBuf
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// ------------
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// ****************************************************************************
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class serverRICBuf:public RICBuf
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{
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public:
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serverRICBuf(void);
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void ClearRICs(void);
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void AddRIC(RIC_t RIC,char *argsFormat,...);
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void WriteRICs(void);
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};
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#endif __W_NETWORK_H_
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