25 lines
938 B
Text
25 lines
938 B
Text
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// template file for newyork directory
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#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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local entity swatkiller // the guy who will push over the soda machine
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local entity soda_fall // the soda machine that will be tipped over
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local entity deadswatguy1 // the dead swat guy, the sound will be played from this origin to make it louder
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local int sig1
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soda_fall = find entity with targetname "soda_fall"
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swatkiller = find entity with targetname "swatkiller"
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deadswatguy1 = find entity with targetname "deadswatguy1"
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animate entity swatkiller performing action STD_EPUSHOVER_N_PK_A // guy pushing over the soda machine
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animate entity swatkiller performing action SCRIPT_RELEASE
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moverotate entity soda_fall from file "tsr1_soda_fall.rof" signaling sig1
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wait .75 seconds
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play sound "Impact/Metal/SodaMach.adp" for entity deadswatguy1 on channel CHAN_AUTO at volume 0.9
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wait for all clearing sig1
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exit
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