sof-sdk/Sample/ds/tsr1/scue1.ds

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2000-06-15 00:00:00 +00:00
#include "../common/header.ds"
output "p:/base/ds/tsr1"
#include "tsr1.ds"
// THE FIRST SOUND CUE FROM HAWK TRIGGERED WHEN THE PLAYER LEAVES THE SUBWAY STATION
local entity splayer1 // the player who sets off the trigger
local entity notoken // the clip brush in front of the token booth
local entity scue1b // the relay between the trigger and the script runner so it doesnt get used twice
splayer1 = get entity activator
notoken = find entity with targetname "notoken"
scue1b = find entity with targetname "scue1b"
// THE WHOLE CONVERSATION EXCHANGE
use entity notoken // should remove the clip brush func wall in the token booth windows
play sound "cin/tsr1/s1d1.adp" for entity splayer1 at volume 0.9 // Hawks first call to John
print TSR1_S1D1
wait 1.5 seconds
// "John do you read"
play sound "cin/tsr1/s1d2.adp" for entity splayer1 at volume 0.9 // johns response
print TSR1_S1D2
//" go ahead"
wait 1.5 seconds
play sound "cin/tsr1/s1d3.adp" for entity splayer1 at volume 0.9 // hawk saying the info
print TSR1_S1D3
// "nypd has a large group ....."
wait 4 seconds
play sound "cin/tsr1/s1d4.adp" for entity splayer1 at volume 0.9 // roger
print TSR1_S1D4
// "roger"