48 lines
1.2 KiB
Text
48 lines
1.2 KiB
Text
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#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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#include "tsr1.ds"
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// THE FIRST SOUND CUE FROM HAWK TRIGGERED WHEN THE PLAYER LEAVES THE SUBWAY STATION
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local entity splayer1 // the player who sets off the trigger
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local entity notoken // the clip brush in front of the token booth
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local entity scue1b // the relay between the trigger and the script runner so it doesnt get used twice
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splayer1 = get entity activator
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notoken = find entity with targetname "notoken"
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scue1b = find entity with targetname "scue1b"
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// THE WHOLE CONVERSATION EXCHANGE
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use entity notoken // should remove the clip brush func wall in the token booth windows
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play sound "cin/tsr1/s1d1.adp" for entity splayer1 at volume 0.9 // Hawks first call to John
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print TSR1_S1D1
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wait 1.5 seconds
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// "John do you read"
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play sound "cin/tsr1/s1d2.adp" for entity splayer1 at volume 0.9 // johns response
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print TSR1_S1D2
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//" go ahead"
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wait 1.5 seconds
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play sound "cin/tsr1/s1d3.adp" for entity splayer1 at volume 0.9 // hawk saying the info
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print TSR1_S1D3
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// "nypd has a large group ....."
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wait 4 seconds
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play sound "cin/tsr1/s1d4.adp" for entity splayer1 at volume 0.9 // roger
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print TSR1_S1D4
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// "roger"
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