sof-sdk/Sample/ds/tsr1/raidb.ds

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2000-06-15 00:00:00 +00:00
#include "../common/header.ds"
output "p:/base/ds/tsr1"
#include "tsr1.ds"
local entity rcam1
local entity rhawk
local entity leader
local entity leadertrain
local entity sabrefade1
local entity sabrefade2
local entity traintriggerb
rcam1 = find entity with targetname "rcam1"
rhawk= find entity with targetname "rhawk"
leader = find entity with targetname "leader"
leadertrain = find entity with targetname "leadertrain"
sabrefade1 = find entity with targetname "sabrefade1"
sabrefade2 = find entity with targetname "sabrefade2"
traintriggerb = find entity with targetname "traintriggerb"
enable cinematics //
use entity rcam1 // turns the camera on
// animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line
// animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line
//Going to external camera
wait .1 seconds
animate entity leader performing action STD_ESABREMOCK_N_A_N holding for 4.0 // skinhead leader laughing as the train takes off
play sound "cin/tsr1/laugh.adp" for entity leader at volume .9 on channel CHAN_AUTO
wait 3 seconds
use entity leadertrain // starts the leaders train taking off
wait .8 seconds
use entity sabrefade1 // starts the fade
wait 2 seconds
use entity sabrefade2 // fade back
use entity rcam1 // shuts the camera off
disable cinematics
animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line
animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line
use entity traintriggerb // sets the trigger active on top of the train
remove entity leader // gets these guys out of the world
remove entity leadertrain