67 lines
1.7 KiB
Text
67 lines
1.7 KiB
Text
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#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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#include "tsr1.ds"
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local entity rcam1
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local entity rhawk
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local entity leader
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local entity leadertrain
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local entity sabrefade1
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local entity sabrefade2
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local entity traintriggerb
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rcam1 = find entity with targetname "rcam1"
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rhawk= find entity with targetname "rhawk"
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leader = find entity with targetname "leader"
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leadertrain = find entity with targetname "leadertrain"
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sabrefade1 = find entity with targetname "sabrefade1"
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sabrefade2 = find entity with targetname "sabrefade2"
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traintriggerb = find entity with targetname "traintriggerb"
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enable cinematics //
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use entity rcam1 // turns the camera on
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// animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line
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// animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line
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//Going to external camera
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wait .1 seconds
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animate entity leader performing action STD_ESABREMOCK_N_A_N holding for 4.0 // skinhead leader laughing as the train takes off
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play sound "cin/tsr1/laugh.adp" for entity leader at volume .9 on channel CHAN_AUTO
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wait 3 seconds
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use entity leadertrain // starts the leaders train taking off
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wait .8 seconds
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use entity sabrefade1 // starts the fade
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wait 2 seconds
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use entity sabrefade2 // fade back
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use entity rcam1 // shuts the camera off
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disable cinematics
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animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line
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animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line
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use entity traintriggerb // sets the trigger active on top of the train
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remove entity leader // gets these guys out of the world
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remove entity leadertrain
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