31 lines
838 B
Text
31 lines
838 B
Text
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#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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/////////////////////////////////////////////////
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// Declare
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local entity camroom_door
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local entity camroom_hole
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local entity openin // the func wall for collision
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local int sig1
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local int sig2
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/////////////////////////////////////////////////
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// Assign
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camroom_door = find entity with targetname "camroom_door"
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camroom_hole = find entity with targetname "camroom_hole"
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openin = find entity with targetname "openin"
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/////////////////////////////////////////////////
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// Action
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camroom_hole.movetype = MOVETYPE_NOCLIP
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rotate entity camroom_door by [0,-90,0] at 90 speed signaling sig1
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rotate entity camroom_hole by [0,-90,0] at 90 speed signaling sig2
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wait for all clearing sig1,sig2
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use entity openin
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camroom_hole.movetype = MOVETYPE_NONE
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// End
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