sof-sdk/Sample/ds/tsr1/gbnyc3.ds

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2000-06-15 00:00:00 +00:00
#include "../common/header.ds"
output "p:/base/ds/tsr1"
/////////////////////////////////////////////////
// Declare
local entity npc_murder // guy getting murdered
local entity npc_killer // the guy who kills him
local entity npc_watcher // the guy just standing there
local entity trackcam1_new // the first camera watching
local int sig1
/////////////////////////////////////////////////
// Assign
npc_murder = find entity with targetname "npc_murder"
npc_killer = find entity with targetname "npc_killer"
npc_watcher = find entity with targetname "npc_watcher"
trackcam1_new = find entity with targetname "trackcam1_new"
/////////////////////////////////////////////////
trackcam1_new.movetype = MOVETYPE_NOCLIP
// Action
/*
use entity npc_murder // spawns the guy who will get murdered in
use entity npc_killer // spawns the guy who will kill him
use entity npc_watcher // spawns the guy next to him in
*/
animate entity npc_murder performing action STD_XAFRAIDSHAKE_N_N_N
play sound "speech/tsr1/npc/eb9-1.adp" for entity npc_murder at volume 0.9
wait .7 seconds
animate entity npc_killer performing action STD_FATTITUDE_N_P_A targeting entity npc_murder kill nulltarget HEAD signaling sig1
wait for all clearing sig1
// murder taking off out of sight
wait 1 seconds
play sound "speech/tsr1/skn/bt9-2.adp" for entity npc_killer at volume 0.9
animate entity npc_killer performing action STD_R_N_PK_N by moving [0, -16, 0]
animate entity npc_watcher performing action STD_R_N_MRS_2 by moving [-112, 0, 0]
animate entity npc_killer performing action STD_R_N_PK_N by moving [-152, 0, 0]
animate entity npc_killer performing action STD_R_N_PK_N by moving [0, -296, 0] // -226
animate entity npc_killer performing action STD_R_N_PK_N by moving [-172, 0, 0] // -226
animate entity npc_watcher performing action STD_R_N_MRS_2 by moving [0, -372, 0] // -382
animate entity npc_watcher performing action STD_R_N_MRS_2 by moving [-172, 0, 0] // -382
wait 7 seconds
remove entity npc_killer
remove entity npc_watcher
wait 2 seconds
play sound "speech/tsr1/skn/bt9-2.adp" for entity npc_killer at volume 0.9