42 lines
1.2 KiB
Text
42 lines
1.2 KiB
Text
|
#include "../common/header.ds"
|
||
|
output "p:/base/ds/tsr1"
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
// Declare
|
||
|
|
||
|
|
||
|
local entity runningguy // skinhead guy who runs around the corner quickly
|
||
|
local entity deadswatguy1 // the swat guy who will get killed
|
||
|
local entity swatkiller // the guy who will shoot the wounded swatguy
|
||
|
local entity gumball1 // the gumball machine
|
||
|
local int sig1
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
// Assign
|
||
|
|
||
|
|
||
|
runningguy = find entity with targetname "runningguy"
|
||
|
deadswatguy1 = find entity with targetname "deadswatguy1"
|
||
|
swatkiller = find entity with targetname "swatkiller"
|
||
|
gumball1 = find entity with targetname "gumball1"
|
||
|
|
||
|
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
// Action
|
||
|
use entity deadswatguy1 // spawns the dead swatguy
|
||
|
use entity runningguy // spawns the guy in
|
||
|
animate entity swatkiller performing action SCRIPT_RELEASE
|
||
|
|
||
|
use entity gumball1 // makes sure the gumball machine breaks
|
||
|
|
||
|
|
||
|
animate entity deadswatguy1 performing action LB_XLEANUPSHOOT_N_P_N targeting entity swatkiller
|
||
|
animate entity deadswatguy1 performing action SCRIPT_RELEASE
|
||
|
remove entity runningguy // gets him out of the way
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// End
|