24 lines
783 B
Text
24 lines
783 B
Text
|
#include "../common/header.ds"
|
||
|
output "p:/base/ds/tsr1"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
local entity tunnelsabre // the sabre model the player will see running into the alcove
|
||
|
local int sig1
|
||
|
|
||
|
// this script triggers the explosion that happens at the end of the tunnel
|
||
|
|
||
|
|
||
|
tunnelsabre = find entity with targetname "tunnelsabre"
|
||
|
|
||
|
// play sound "cin/tsr1/c5d2.adp" for entity tunnelsabre at volume 0.9 on channel CHAN_VOICE
|
||
|
animate entity tunnelsabre performing action STD_R_N_PK_N by moving [-504, 0, 0] signaling sig1 // him running into the little alcove
|
||
|
wait for all clearing sig1
|
||
|
animate entity tunnelsabre performing action STD_R_N_PK_N by moving [0, 176, 0] signaling sig1 // him running out of view
|
||
|
wait for all clearing sig1
|
||
|
remove entity tunnelsabre // gets him out of the world
|
||
|
|
||
|
|