sof-sdk/Sample/ds/tsr1/endexplosion.ds

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2000-06-15 00:00:00 +00:00
#include "../common/header.ds"
output "p:/base/ds/tsr1"
local entity tunnelsabre // the sabre model the player will see running into the alcove
local int sig1
// this script triggers the explosion that happens at the end of the tunnel
tunnelsabre = find entity with targetname "tunnelsabre"
// play sound "cin/tsr1/c5d2.adp" for entity tunnelsabre at volume 0.9 on channel CHAN_VOICE
animate entity tunnelsabre performing action STD_R_N_PK_N by moving [-504, 0, 0] signaling sig1 // him running into the little alcove
wait for all clearing sig1
animate entity tunnelsabre performing action STD_R_N_PK_N by moving [0, 176, 0] signaling sig1 // him running out of view
wait for all clearing sig1
remove entity tunnelsabre // gets him out of the world