29 lines
953 B
Text
29 lines
953 B
Text
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#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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local entity lstallguy1 // the first guy in the ladies room stall
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local entity lstallguy2 // the sec guy in the ladies rooms stall
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local entity lstallguy3 // the newest guy in the stall sequence
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local entity fire_script // the script runner that will start the sequence
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lstallguy1 = find entity with targetname "lstallguy1"
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lstallguy2 = find entity with targetname "lstallguy2"
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lstallguy3 = find entity with targetname "lstallguy3"
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fire_script = find entity with targetname "t57"
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// this checks the health all the time to see if the player takes a cheap shot at the guys in the stalls
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on lstallguy1.health < 100 goto stall_release
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on lstallguy2.health < 100 goto stall_release
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on lstallguy3.health < 100 goto stall_release
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suspend
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label stall_release
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use entity fire_script // fires off the script runner in case any of the guys get shot by the player
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exit
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