19 lines
716 B
Text
19 lines
716 B
Text
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// template file for common directory
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#include "../common/header.ds"
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output "p:/base/ds/common"
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parameter entity deadguy // This is the enemy that should be falling
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parameter vector falldist // This is the direction and distance that he should go
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parameter entity breakbrush // This is the entity (such as a railing) that the enemy should bust through
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// If there is no railing, make sure to set the breakbrush parameter to the same as the dying enemy parm
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// That way, it will ignore breaking it
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if breakbrush != deadguy
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use entity breakbrush
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endif
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animate entity deadguy performing action PRN_XFALLING_N_N_N by moving falldist
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animate entity deadguy performing action PRN_XFALLLAND_N_N_N
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