sof-sdk/Ghoul/pmodels/buddy.gpm

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2000-06-15 00:00:00 +00:00
//First entry points to the working directory for the player model
// (this should generally be "enemy/meso" or "enemy/female")
enemy/meso
//Second entry points to .ghb file to be used by menus
// (meso_menu1-10 and fem_menu1&2 are available in the pakfile)
meso_menu5
//Third entry points to .ghb file to be used in the game
// (meso_player and fem_play are available in the pakfile)
meso_player
//Fourth entry points to set of .gsq files to be used in the game
// (this will determine most of the model parts turned on/off in game--can
// be adjusted further down)
playerbulbul
//Fifth entry is the teamname of this model
// ("Noteam" designates that model isn't on any team)
"Noteam"
//Sixth entry points to the directory in which pain and death sounds are found
// (the following directories are available in the pakfile:
// "enemy/dth/skin"--used for New York single player levels
// "enemy/dth/russ"--used for Siberia/Kosovo single player levels
// "enemy/dth/arab"--used for Iraq/Sudan single player levels
// "enemy/dth/jpn"--used for Japan single player levels
// "enemy/dth/rad"--used for Castle single player levels
// "enemy/dth/fem"--used for females in single player)
"enemy/dth/skin"
//Seventh entry points to set of faces to be used by player model
// (this can be set to "" if you don't want to make use of facial expressions--the
// ninja player model is set this way)
// (these face sets are available in the pakfile:
// f_amu_--General Amu
// f_w_2,3,4,6,8,10,11,12,15,16,17_--most of the caucasion faces in the single player game
// f_b_2-7_--most of the African and African-American faces
// f_h_6_--a serbian face
// f_hb_1_--a bearded face
// f_j_3,4,&8_--Asian faces
// f_john_--John Mullins
// f_m_1&5_--Middle Eastern faces
// f_sam_--Sam
// f_taylor_--Taylor)
"f_w_3_"
//Eighth entry is a list of skins to set for the model
// (each list member has three parts: the material to set the skin for, the name of
// the skin, and the model part to set the skin for. The materials on the meso player
// model are:
// H--head material
// HD--hood material, for hooded coat
// F--face material
// MD--mask material, for chemical suit
// A--arm material
// B--body material
// C--cap material (generally just used for severed limbs)
// GZ--gore zone material (generally just used for bullet-hole textures)
// The female player model has the same materials, except for HD and MD.
//
// If the seventh entry was set validly, it will override any face skin set here.
// These are the static faces available in the pakfile (for use when you set the 7th entry to ""):
// f_afrrocket
// f_dekker
// f_irqrocket
// f_irqwoman1
// f_irqwoman2
// f_ninja
// f_raider2-5
// f_sibtroop
// f_sibtroop2
//
// The model part can be the name of any mesh on the model, or can be set to 0 if you
// want the material on the entire model changed to the specified skin.)
{
a a_kosmechanic 0
b b_kosmechanic 0
f f_w_3_n 0
h h_w_3_s 0
h h_raider2 _mohawk
}
//Ninth entry is a list of bolt-ons for the model
// (each list member has four parts: the name of the .gbm file which descibes the item being
// bolted on, the name of the bolt on the player model, the name of the bolt on the item, and the
// scale to be applied to the item.)
{
boltons/funface.gbm abolt_head_t to_abolt_head_t 1.187857142857
}
//Tenth entry is a list of extra part toggles
// (each list member has two parts: the name of the mesh on the player model, and a 1-or-0 value
// which specifies whether the part should be on (1) or off (0).)
{
_mohawk 1
_crewhead 0
_beardhead 0
_beardface 0
_lbang 0
_rbang 0
_ponytail 0
_helmethead 0
_helmetface 0
_lear 0
}