soft3d.dat palette.dat palette lights.dat lights $OPENCOMP map map1.dat map map2.dat map3.dat map4.dat map5.dat map6.dat map7.dat map8.dat map9.dat $OPENCOMP playscr toddscr.dat playscreen $OPENCOMP font1 font1.dat font ;=============== ; rendering data ;=============== ; sprites LABEL startsprites $OPENCOMP nazi nazi_1.dat nazi nazi_2.dat nazi_3.dat nazi_4.dat nazi_5.dat nazi_6.dat nazi_7.dat nazi_8.dat LABEL endsprites ; flat floors / ceilings LABEL startflats $OPENCOMP flats1 f1_1.dat ; Stone ceiling f1_2.dat ; wood floor LABEL endflats ; walls LABEL startwalls $OPENCOMP walls1 w1_1.dat ; green brick w1_2.dat ; wood slats ; doors (doors are the same data as walls) $OPENCOMP doors1 door1.dat wolfdoor LABEL endwalls