ravenengine/README

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2014-12-12 00:00:00 +00:00
This file is provided for a quick reference to some of the functionality and
future functionality of this 3D engine.
Keyboard Commands
=================
ESC - exit the demo
CURSOR UP - move forwards
CURSOR DOWN - move backwards
CURSOR LEFT - turn counter-clockwise
CURSOR RIGHT - turn clockwise
INSERT - increase size of screen
DELETE - decrease size of screen
PGUP - move up y-axis
PGDN - move down y-axis
Right now, the engine supports a bi-quadrilateral projection scheme (ala
Wolfenstien) but with some noteable exceptions:
First, the engine supports lighting in the form of distance shading
(i.e. it get darker the farther away one goes in the z direction) for
an added effect of depth. In the future, we will add localize lighting
so that certain rooms can be darker than others and a torch can light up
the surrounding areas (ala Doom).
Second, we have the ability to move along the y-axis and can create the
effect of bobbing up and down as we walk, jumping, falling down, etc.
Third, our floors and ceilings are texture-mapped adding even more to the
visual detail. We will probably put in some detail options including
shutting off floor and ceiling texturing to support slower machines. We
can even shut off the ceiling and provide and scrolling skyline.
Fourth, the engine suppors 8 rotation views for any object or sprite
(ala Doom).
Lastly, (not shown in demo) our ceiling and floor tile suppor morphing for
realistic contours. In simpler terms, we can make some ceilings higher
than others and the adjacent tiles will stretch and morph to make a smooth
transitional surface. We can thus create cavernous rooms with huge
monsters.