45 lines
1 KiB
C++
45 lines
1 KiB
C++
//----------------------------------------------------------------
|
|
// VehicleRigid.h
|
|
//
|
|
// Copyright 2002-2004 Raven Software
|
|
//----------------------------------------------------------------
|
|
|
|
#ifndef __GAME_VEHICLERIGID_H__
|
|
#define __GAME_VEHICLERIGID_H__
|
|
|
|
#ifndef __GAME_VEHICLE_H__
|
|
#include "Vehicle.h"
|
|
#endif
|
|
|
|
class rvVehicleRigid : public rvVehicle
|
|
{
|
|
public:
|
|
|
|
CLASS_PROTOTYPE( rvVehicleRigid );
|
|
|
|
rvVehicleRigid ( void );
|
|
~rvVehicleRigid ( void );
|
|
|
|
void Spawn ( void );
|
|
void Save ( idSaveGame *savefile ) const;
|
|
void Restore ( idRestoreGame *savefile );
|
|
|
|
void WriteToSnapshot ( idBitMsgDelta &msg ) const;
|
|
void ReadFromSnapshot ( const idBitMsgDelta &msg );
|
|
|
|
bool SkipImpulse ( idEntity* ent, int id );
|
|
|
|
protected:
|
|
|
|
void SetClipModel ( void );
|
|
|
|
// twhitaker:
|
|
virtual void RunPrePhysics ( void );
|
|
virtual void RunPostPhysics ( void );
|
|
idVec3 storedVelocity;
|
|
// end twhitaker:
|
|
|
|
idPhysics_RigidBody physicsObj; // physics object
|
|
};
|
|
|
|
#endif // __GAME_VEHICLERIGID_H__
|