quake4-sdk/source/idlib/math/Pluecker.cpp

60 lines
1.5 KiB
C++

#include "../precompiled.h"
#pragma hdrstop
idPluecker pluecker_origin( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f );
/*
================
idPluecker::FromPlanes
pluecker coordinate for the intersection of two planes
================
*/
bool idPluecker::FromPlanes( const idPlane &p1, const idPlane &p2 ) {
p[0] = -( p1[2] * -p2[3] - p2[2] * -p1[3] );
p[1] = -( p2[1] * -p1[3] - p1[1] * -p2[3] );
p[2] = p1[1] * p2[2] - p2[1] * p1[2];
p[3] = -( p1[0] * -p2[3] - p2[0] * -p1[3] );
p[4] = p1[0] * p2[1] - p2[0] * p1[1];
p[5] = p1[0] * p2[2] - p2[0] * p1[2];
return ( p[2] != 0.0f || p[5] != 0.0f || p[4] != 0.0f );
}
/*
================
idPluecker::Distance3DSqr
calculates square of shortest distance between the two
3D lines represented by their pluecker coordinates
================
*/
float idPluecker::Distance3DSqr( const idPluecker &a ) const {
float d, s;
idVec3 dir;
dir[0] = -a.p[5] * p[4] - a.p[4] * -p[5];
dir[1] = a.p[4] * p[2] - a.p[2] * p[4];
dir[2] = a.p[2] * -p[5] - -a.p[5] * p[2];
if ( dir[0] == 0.0f && dir[1] == 0.0f && dir[2] == 0.0f ) {
return -1.0f; // FIXME: implement for parallel lines
}
d = a.p[4] * ( p[2] * dir[1] - -p[5] * dir[0] ) +
a.p[5] * ( p[2] * dir[2] - p[4] * dir[0] ) +
a.p[2] * ( -p[5] * dir[2] - p[4] * dir[1] );
s = PermutedInnerProduct( a ) / d;
return ( dir * dir ) * ( s * s );
}
/*
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idPluecker::ToString
=============
*/
const char *idPluecker::ToString( int precision ) const {
return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision );
}