quake4-sdk/source/idlib/containers/List.h

1233 lines
26 KiB
C++

#ifndef __LIST_H__
#define __LIST_H__
/*
===============================================================================
List template
Does not allocate memory until the first item is added.
===============================================================================
*/
/*
================
idListSortCompare<type>
================
*/
#ifdef __INTEL_COMPILER
// the intel compiler doesn't do the right thing here
template< class type >
ID_INLINE int idListSortCompare( const type *a, const type *b ) {
assert( 0 );
return 0;
}
#else
template< class type >
ID_INLINE int idListSortCompare( const type *a, const type *b ) {
return *a - *b;
}
#endif
/*
================
idListNewElement<type>
================
*/
template< class type >
ID_INLINE type *idListNewElement( void ) {
return new type;
}
/*
================
idSwap<type>
================
*/
template< class type >
ID_INLINE void idSwap( type &a, type &b ) {
type c = a;
a = b;
b = c;
}
template< class type >
class idList {
public:
typedef int cmp_t( const type *, const type * );
typedef int filter_t( const type * );
typedef type new_t( void );
idList( int newgranularity = 16 );
idList( const idList<type> &other );
~idList<type>( void );
void Clear( void ); // clear the list
int Num( void ) const; // returns number of elements in list
int NumAllocated( void ) const; // returns number of elements allocated for
void SetGranularity( int newgranularity ); // set new granularity
int GetGranularity( void ) const; // get the current granularity
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT)
void SetAllocatorHeap ( rvHeap* heap ); // set the heap used for all allocations
#endif
// RAVEN END
size_t Allocated( void ) const; // returns total size of allocated memory
size_t Size( void ) const; // returns total size of allocated memory including size of list type
size_t MemoryUsed( void ) const; // returns size of the used elements in the list
idList<type> & operator=( const idList<type> &other );
const type & operator[]( int index ) const;
type & operator[]( int index );
void Condense( void ); // resizes list to exactly the number of elements it contains
void Resize( int newsize ); // resizes list to the given number of elements
void Resize( int newsize, int newgranularity ); // resizes list and sets new granularity
void SetNum( int newnum, bool resize = true ); // set number of elements in list and resize to exactly this number if necessary
void AssureSize( int newSize); // assure list has given number of elements, but leave them uninitialized
void AssureSize( int newSize, const type &initValue ); // assure list has given number of elements and initialize any new elements
void AssureSizeAlloc( int newSize, new_t *allocator ); // assure the pointer list has the given number of elements and allocate any new elements
type * Ptr( void ); // returns a pointer to the list
const type * Ptr( void ) const; // returns a pointer to the list
type & Alloc( void ); // returns reference to a new data element at the end of the list
int Append( const type & obj ); // append element
int Append( const idList<type> &other ); // append list
int AddUnique( const type & obj ); // add unique element
int Insert( const type & obj, int index = 0 ); // insert the element at the given index
int FindIndex( const type & obj ) const; // find the index for the given element
type * Find( type const & obj ) const; // find pointer to the given element
int FindNull( void ) const; // find the index for the first NULL pointer in the list
int IndexOf( const type *obj ) const; // returns the index for the pointer to an element in the list
bool RemoveIndex( int index ); // remove the element at the given index
bool Remove( const type & obj ); // remove the element
void Sort( cmp_t *compare = ( cmp_t * )&idListSortCompare<type> );
void SortSubSection( int startIndex, int endIndex, cmp_t *compare = ( cmp_t * )&idListSortCompare<type> );
void Swap( idList<type> &other ); // swap the contents of the lists
void DeleteContents( bool clear ); // delete the contents of the list
//RAVENBEGIN
// cdr : added Heap & Stack & Sort functionality
int FindBinary ( const type & key, cmp_t *compare = ( cmp_t * )&idListSortCompare<type> ) const;
void StackAdd( const type & obj ); // add to the stack
void StackPop( void ); // remove from the stack
type & StackTop( void ); // get the top element of the stack
void HeapAdd( const type & obj ); // add to the heap, and resort
void HeapPop( void ); // pop off the top of the heap & resort
// abahr:
int TypeSize() const { return sizeof(type); }
void RemoveNull();
// gcc 4.0: see ListGame.h
void RemoveContents( bool clear );
// ddynerman: range remove
bool RemoveRange( int low, int high );
void RemoveDuplicates( void );
//RAVEN END
private:
int num;
int size;
int granularity;
type * list;
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT)
rvHeap* allocatorHeap;
#endif
// RAVEN END
};
/*
================
idList<type>::idList( int )
================
*/
template< class type >
ID_INLINE idList<type>::idList( int newgranularity ) {
assert( newgranularity > 0 );
list = NULL;
granularity = newgranularity;
Clear();
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT)
allocatorHeap = 0;
#endif
// RAVEN END
}
/*
================
idList<type>::idList( const idList<type> &other )
================
*/
template< class type >
ID_INLINE idList<type>::idList( const idList<type> &other ) {
list = NULL;
*this = other;
}
/*
================
idList<type>::~idList<type>
================
*/
template< class type >
ID_INLINE idList<type>::~idList( void ) {
Clear();
}
/*
================
idList<type>::Clear
Frees up the memory allocated by the list. Assumes that type automatically handles freeing up memory.
================
*/
template< class type >
ID_INLINE void idList<type>::Clear( void ) {
if ( list ) {
delete[] list;
}
list = NULL;
num = 0;
size = 0;
}
/*
================
idList<type>::DeleteContents
Calls the destructor of all elements in the list. Conditionally frees up memory used by the list.
Note that this only works on lists containing pointers to objects and will cause a compiler error
if called with non-pointers. Since the list was not responsible for allocating the object, it has
no information on whether the object still exists or not, so care must be taken to ensure that
the pointers are still valid when this function is called. Function will set all pointers in the
list to NULL.
================
*/
template< class type >
ID_INLINE void idList<type>::DeleteContents( bool clear ) {
int i;
for( i = 0; i < num; i++ ) {
delete list[ i ];
list[ i ] = NULL;
}
if ( clear ) {
Clear();
} else {
memset( list, 0, size * sizeof( type ) );
}
}
/*
================
idList<type>::Allocated
return total memory allocated for the list in bytes, but doesn't take into account additional memory allocated by type
================
*/
template< class type >
ID_INLINE size_t idList<type>::Allocated( void ) const {
return size * sizeof( type );
}
/*
================
idList<type>::Size
return total size of list in bytes, but doesn't take into account additional memory allocated by type
================
*/
template< class type >
ID_INLINE size_t idList<type>::Size( void ) const {
return sizeof( idList<type> ) + Allocated();
}
/*
================
idList<type>::MemoryUsed
================
*/
template< class type >
ID_INLINE size_t idList<type>::MemoryUsed( void ) const {
return num * sizeof( *list );
}
/*
================
idList<type>::Num
Returns the number of elements currently contained in the list.
Note that this is NOT an indication of the memory allocated.
================
*/
template< class type >
ID_INLINE int idList<type>::Num( void ) const {
return num;
}
/*
================
idList<type>::NumAllocated
Returns the number of elements currently allocated for.
================
*/
template< class type >
ID_INLINE int idList<type>::NumAllocated( void ) const {
return size;
}
/*
================
idList<type>::SetNum
Resize to the exact size specified irregardless of granularity
================
*/
template< class type >
ID_INLINE void idList<type>::SetNum( int newnum, bool resize ) {
assert( newnum >= 0 );
if ( resize || newnum > size ) {
Resize( newnum );
}
num = newnum;
}
/*
================
idList<type>::SetGranularity
Sets the base size of the array and resizes the array to match.
================
*/
template< class type >
ID_INLINE void idList<type>::SetGranularity( int newgranularity ) {
int newsize;
assert( newgranularity > 0 );
granularity = newgranularity;
if ( list ) {
// resize it to the closest level of granularity
newsize = num + granularity - 1;
newsize -= newsize % granularity;
if ( newsize != size ) {
Resize( newsize );
}
}
}
/*
================
idList<type>::GetGranularity
Get the current granularity.
================
*/
template< class type >
ID_INLINE int idList<type>::GetGranularity( void ) const {
return granularity;
}
/*
================
idList<type>::Condense
Resizes the array to exactly the number of elements it contains or frees up memory if empty.
================
*/
template< class type >
ID_INLINE void idList<type>::Condense( void ) {
if ( list ) {
if ( num ) {
Resize( num );
} else {
Clear();
}
}
}
/*
================
idList<type>::Resize
Allocates memory for the amount of elements requested while keeping the contents intact.
Contents are copied using their = operator so that data is correnctly instantiated.
================
*/
template< class type >
ID_INLINE void idList<type>::Resize( int newsize ) {
type *temp;
int i;
assert( newsize >= 0 );
// free up the list if no data is being reserved
if ( newsize <= 0 ) {
Clear();
return;
}
if ( newsize == size ) {
// not changing the size, so just exit
return;
}
temp = list;
size = newsize;
if ( size < num ) {
num = size;
}
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT_CONTAINERS)
bool ok=false;
if(allocatorHeap)
{
RV_PUSH_HEAP_PTR(allocatorHeap);
ok=true;
}
else
{
ok=rvPushHeapContainingMemory(this);
}
#endif
// RAVEN END
// copy the old list into our new one
list = new type[ size ];
for( i = 0; i < num; i++ ) {
list[ i ] = temp[ i ];
}
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT_CONTAINERS)
if(ok)
{
RV_POP_HEAP();
}
#endif
// RAVEN END
// delete the old list if it exists
if ( temp ) {
delete[] temp;
}
}
/*
================
idList<type>::Resize
Allocates memory for the amount of elements requested while keeping the contents intact.
Contents are copied using their = operator so that data is correnctly instantiated.
================
*/
template< class type >
ID_INLINE void idList<type>::Resize( int newsize, int newgranularity ) {
type *temp;
int i;
assert( newsize >= 0 );
assert( newgranularity > 0 );
granularity = newgranularity;
// free up the list if no data is being reserved
if ( newsize <= 0 ) {
Clear();
return;
}
temp = list;
size = newsize;
if ( size < num ) {
num = size;
}
// copy the old list into our new one
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT_CONTAINERS)
bool ok=rvPushHeapContainingMemory(this);
#endif
// RAVEN END
list = new type[ size ];
for( i = 0; i < num; i++ ) {
list[ i ] = temp[ i ];
}
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT_CONTAINERS)
if(ok)
{
RV_POP_HEAP();
}
#endif
// RAVEN END
// delete the old list if it exists
if ( temp ) {
delete[] temp;
}
}
/*
================
idList<type>::AssureSize
Makes sure the list has at least the given number of elements.
================
*/
template< class type >
ID_INLINE void idList<type>::AssureSize( int newSize ) {
int newNum = newSize;
if ( newSize > size ) {
if ( granularity == 0 ) { // this is a hack to fix our memset classes
granularity = 16;
}
newSize += granularity - 1;
newSize -= newSize % granularity;
Resize( newSize );
}
num = newNum;
}
/*
================
idList<type>::AssureSize
Makes sure the list has at least the given number of elements and initialize any elements not yet initialized.
================
*/
template< class type >
ID_INLINE void idList<type>::AssureSize( int newSize, const type &initValue ) {
int newNum = newSize;
if ( newSize > size ) {
if ( granularity == 0 ) { // this is a hack to fix our memset classes
granularity = 16;
}
newSize += granularity - 1;
newSize -= newSize % granularity;
num = size;
Resize( newSize );
for ( int i = num; i < newSize; i++ ) {
list[i] = initValue;
}
}
num = newNum;
}
/*
================
idList<type>::AssureSizeAlloc
Makes sure the list has at least the given number of elements and allocates any elements using the allocator.
NOTE: This function can only be called on lists containing pointers. Calling it
on non-pointer lists will cause a compiler error.
================
*/
template< class type >
ID_INLINE void idList<type>::AssureSizeAlloc( int newSize, new_t *allocator ) {
int newNum = newSize;
if ( newSize > size ) {
if ( granularity == 0 ) { // this is a hack to fix our memset classes
granularity = 16;
}
newSize += granularity - 1;
newSize -= newSize % granularity;
num = size;
Resize( newSize );
for ( int i = num; i < newSize; i++ ) {
list[i] = (*allocator)();
}
}
num = newNum;
}
/*
================
idList<type>::operator=
Copies the contents and size attributes of another list.
================
*/
template< class type >
ID_INLINE idList<type> &idList<type>::operator=( const idList<type> &other ) {
int i;
Clear();
num = other.num;
size = other.size;
granularity = other.granularity;
if ( size ) {
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT_CONTAINERS)
bool ok=rvPushHeapContainingMemory(this);
#endif
// RAVEN END
list = new type[ size ];
for( i = 0; i < num; i++ ) {
list[ i ] = other.list[ i ];
}
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT_CONTAINERS)
if(ok)
{
RV_POP_HEAP();
}
#endif
// RAVEN END
}
return *this;
}
/*
================
idList<type>::operator[] const
Access operator. Index must be within range or an assert will be issued in debug builds.
Release builds do no range checking.
================
*/
template< class type >
ID_INLINE const type &idList<type>::operator[]( int index ) const {
assert( index >= 0 );
assert( index < num );
return list[ index ];
}
/*
================
idList<type>::operator[]
Access operator. Index must be within range or an assert will be issued in debug builds.
Release builds do no range checking.
================
*/
template< class type >
ID_INLINE type &idList<type>::operator[]( int index ) {
assert( index >= 0 );
assert( index < num );
return list[ index ];
}
/*
================
idList<type>::Ptr
Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
Note: may return NULL if the list is empty.
FIXME: Create an iterator template for this kind of thing.
================
*/
template< class type >
ID_INLINE type *idList<type>::Ptr( void ) {
return list;
}
/*
================
idList<type>::Ptr
Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
Note: may return NULL if the list is empty.
FIXME: Create an iterator template for this kind of thing.
================
*/
template< class type >
const ID_INLINE type *idList<type>::Ptr( void ) const {
return list;
}
/*
================
idList<type>::Alloc
Returns a reference to a new data element at the end of the list.
================
*/
template< class type >
ID_INLINE type &idList<type>::Alloc( void ) {
if ( !list ) {
Resize( granularity );
}
if ( num == size ) {
Resize( size + granularity );
}
return list[ num++ ];
}
/*
================
idList<type>::Append
Increases the size of the list by one element and copies the supplied data into it.
Returns the index of the new element.
================
*/
template< class type >
ID_INLINE int idList<type>::Append( type const & obj ) {
if ( !list ) {
Resize( granularity );
}
if ( num == size ) {
int newsize;
if ( granularity == 0 ) { // this is a hack to fix our memset classes
granularity = 16;
}
newsize = size + granularity;
Resize( newsize - newsize % granularity );
}
list[ num ] = obj;
num++;
return num - 1;
}
/*
================
idList<type>::Insert
Increases the size of the list by at leat one element if necessary
and inserts the supplied data into it.
Returns the index of the new element.
================
*/
template< class type >
ID_INLINE int idList<type>::Insert( type const & obj, int index ) {
if ( !list ) {
Resize( granularity );
}
if ( num == size ) {
int newsize;
if ( granularity == 0 ) { // this is a hack to fix our memset classes
granularity = 16;
}
newsize = size + granularity;
Resize( newsize - newsize % granularity );
}
if ( index < 0 ) {
index = 0;
}
else if ( index > num ) {
index = num;
}
for ( int i = num; i > index; --i ) {
list[i] = list[i-1];
}
num++;
list[index] = obj;
return index;
}
/*
================
idList<type>::Append
adds the other list to this one
Returns the size of the new combined list
================
*/
template< class type >
ID_INLINE int idList<type>::Append( const idList<type> &other ) {
if ( !list ) {
if ( granularity == 0 ) { // this is a hack to fix our memset classes
granularity = 16;
}
Resize( granularity );
}
int n = other.Num();
for (int i = 0; i < n; i++) {
Append(other[i]);
}
return Num();
}
/*
================
idList<type>::AddUnique
Adds the data to the list if it doesn't already exist. Returns the index of the data in the list.
================
*/
template< class type >
ID_INLINE int idList<type>::AddUnique( type const & obj ) {
int index;
index = FindIndex( obj );
if ( index < 0 ) {
index = Append( obj );
}
return index;
}
/*
================
idList<type>::FindIndex
Searches for the specified data in the list and returns it's index. Returns -1 if the data is not found.
================
*/
template< class type >
ID_INLINE int idList<type>::FindIndex( type const & obj ) const {
int i;
for( i = 0; i < num; i++ ) {
if ( list[ i ] == obj ) {
return i;
}
}
// Not found
return -1;
}
/*
================
idList<type>::Find
Searches for the specified data in the list and returns it's address. Returns NULL if the data is not found.
================
*/
template< class type >
ID_INLINE type *idList<type>::Find( type const & obj ) const {
int i;
i = FindIndex( obj );
if ( i >= 0 ) {
return &list[ i ];
}
return NULL;
}
/*
================
idList<type>::FindNull
Searches for a NULL pointer in the list. Returns -1 if NULL is not found.
NOTE: This function can only be called on lists containing pointers. Calling it
on non-pointer lists will cause a compiler error.
================
*/
template< class type >
ID_INLINE int idList<type>::FindNull( void ) const {
int i;
for( i = 0; i < num; i++ ) {
if ( list[ i ] == NULL ) {
return i;
}
}
// Not found
return -1;
}
/*
================
idList<type>::IndexOf
Takes a pointer to an element in the list and returns the index of the element.
This is NOT a guarantee that the object is really in the list.
Function will assert in debug builds if pointer is outside the bounds of the list,
but remains silent in release builds.
================
*/
template< class type >
ID_INLINE int idList<type>::IndexOf( type const *objptr ) const {
int index;
index = objptr - list;
assert( index >= 0 );
assert( index < num );
return index;
}
/*
================
idList<type>::RemoveIndex
Removes the element at the specified index and moves all data following the element down to fill in the gap.
The number of elements in the list is reduced by one. Returns false if the index is outside the bounds of the list.
Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
================
*/
template< class type >
ID_INLINE bool idList<type>::RemoveIndex( int index ) {
int i;
assert( list != NULL );
assert( index >= 0 );
assert( index < num );
if ( ( index < 0 ) || ( index >= num ) ) {
return false;
}
num--;
for( i = index; i < num; i++ ) {
list[ i ] = list[ i + 1 ];
}
return true;
}
/*
================
idList<type>::Remove
Removes the element if it is found within the list and moves all data following the element down to fill in the gap.
The number of elements in the list is reduced by one. Returns false if the data is not found in the list. Note that
the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
================
*/
template< class type >
ID_INLINE bool idList<type>::Remove( type const & obj ) {
int index;
index = FindIndex( obj );
if ( index >= 0 ) {
return RemoveIndex( index );
}
return false;
}
/*
================
idList<type>::Sort
Performs a qsort on the list using the supplied comparison function. Note that the data is merely moved around the
list, so any pointers to data within the list may no longer be valid.
================
*/
template< class type >
ID_INLINE void idList<type>::Sort( cmp_t *compare ) {
if ( !list ) {
return;
}
typedef int cmp_c(const void *, const void *);
cmp_c *vCompare = (cmp_c *)compare;
qsort( ( void * )list, ( size_t )num, sizeof( type ), vCompare );
}
/*
================
idList<type>::SortSubSection
Sorts a subsection of the list.
================
*/
template< class type >
ID_INLINE void idList<type>::SortSubSection( int startIndex, int endIndex, cmp_t *compare ) {
if ( !list ) {
return;
}
if ( startIndex < 0 ) {
startIndex = 0;
}
if ( endIndex >= num ) {
endIndex = num - 1;
}
if ( startIndex >= endIndex ) {
return;
}
typedef int cmp_c(const void *, const void *);
cmp_c *vCompare = (cmp_c *)compare;
qsort( ( void * )( &list[startIndex] ), ( size_t )( endIndex - startIndex + 1 ), sizeof( type ), vCompare );
}
/*
================
idList<type>::Swap
Swaps the contents of two lists
================
*/
template< class type >
ID_INLINE void idList<type>::Swap( idList<type> &other ) {
idSwap( num, other.num );
idSwap( size, other.size );
idSwap( granularity, other.granularity );
idSwap( list, other.list );
}
//RAVENBEGIN
// cdr : added Heap & Stack & Binary Search functionality
/*
================
idList<type>::FindBinary
Assumes the list is sorted and does a binary search for the given key
================
*/
template< class type >
ID_INLINE int idList<type>::FindBinary ( const type & key, cmp_t *compare ) const {
typedef int cmp_c(const void *, const void *);
cmp_c *vCompare = (cmp_c *)compare;
type* found = (type*) bsearch( ( void * )( &key ), ( void * )list, ( size_t )num, sizeof( type ), vCompare );
if (found)
{
return IndexOf(found);
}
return -1;
}
/*
================
idList<type>::StackAdd
Adds a value to the list as if the list was a stack
================
*/
template< class type >
ID_INLINE void idList<type>::StackAdd( const type & obj ) {
Append( obj );
}
/*
================
idList<type>::StackPop
Removes a value to the list as if the list was a stack
================
*/
template< class type >
ID_INLINE void idList<type>::StackPop( void ) {
#if 0
assert(num>0);
if (num<=0)
{
return;
}
// RAVEN BEGIN
// jsinger: Without this, this container will leak any dynamically allocated members from
// contained class instances
// TTimo: that would cause a double destructor when the list is deleted in Clear()
list[num].~type();
// RAVEN END
num--;
#else
RemoveIndex( num - 1 );
#endif
}
template< class type >
ID_INLINE type& idList<type>::StackTop( void ){
assert( num > 0 );
return list[ num-1 ];
}
/*
================
idList<type>::HeapAdd
Adds a value to the list as if the list was a heap by doing a bubble swap sort
First it appends the object, then swaps up the heap at successive parent positions
as needed
Complexity: O[n log n]
================
*/
template< class type >
ID_INLINE void idList<type>::HeapAdd( const type & obj ) {
int pos = Append( obj );
while (pos && list[((pos-1)/2)]<list[pos])
{
idSwap(list[((pos-1)/2)], list[pos]);
pos = ((pos-1)/2);
}
}
/*
================
idList<type>::HeapPop
Removes the top element from the heap and
First swaps the top element of the heap with the lowest
element, destroys the lowest element (wich was the top),
and then sorts the new top element down the heap as
needed
Complexity: O[n log n]
================
*/
template< class type >
ID_INLINE void idList<type>::HeapPop( void ) {
assert(num>0);
if (num<=0)
{
return;
}
idSwap(list[0], list[num-1]);
num--;
int pos = 0;
int largestChild = pos;
if (((2*pos)+1)<num)
{
if (((2*pos)+2)<num)
{
largestChild = ( (list[((2*pos)+2)] < list[((2*pos)+1)]) ? (((2*pos)+1)) : (((2*pos)+2)) );
}
largestChild = ((2*pos)+1);
}
while (largestChild!=pos && list[pos]<list[largestChild])
{
idSwap(list[largestChild], list[pos]);
pos = largestChild;
largestChild = pos;
if (((2*pos)+1)<num)
{
if (((2*pos)+2)<num)
{
largestChild = ( (list[((2*pos)+2)] < list[((2*pos)+1)]) ? (((2*pos)+1)) : (((2*pos)+2)) );
}
largestChild = ((2*pos)+1);
}
}
}
/*
================
idList<type>::RemoveNull
================
*/
template< class type >
ID_INLINE void idList<type>::RemoveNull() {
for( int ix = Num() - 1; ix >= 0; --ix ) {
if( !list[ix] ) {
RemoveIndex( ix );
}
}
}
/*
================
idList<type>::RemoveRange
Removes the specified range of elements [low, high]
Only copies down the array once.
================
*/
template< class type >
ID_INLINE bool idList<type>::RemoveRange( int low, int high ) {
int i;
assert( list != NULL );
assert( low >= 0 );
assert( high < num );
assert( low <= high );
if ( ( low < 0 ) || ( high >= num ) || ( low > high ) ) {
return false;
}
int range = (high - low) + 1;
num -= range;
for( i = low; i < num; i++ ) {
list[ i ] = list[ i + range ];
}
return true;
}
//RAVEN END
// RAVEN BEGIN
// mwhitlock: Dynamic memory consolidation
#if defined(_RV_MEM_SYS_SUPPORT)
template< class type >
void idList<type>::SetAllocatorHeap ( rvHeap* heap )
{
assert(heap);
allocatorHeap = heap;
}
#endif
// RAVEN END
#endif /* !__LIST_H__ */