quake4-sdk/source/game/vehicle/VehicleStatic.h
2007-06-15 00:00:00 +00:00

35 lines
930 B
C++

//----------------------------------------------------------------
// VehicleStatic.h
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
#ifndef __GAME_VEHICLESTATIC_H__
#define __GAME_VEHICLESTATIC_H__
#ifndef __GAME_VEHICLE_H__
#include "Vehicle.h"
#endif
class rvVehicleStatic : public rvVehicle
{
public:
CLASS_PROTOTYPE( rvVehicleStatic );
rvVehicleStatic ( void );
~rvVehicleStatic ( void );
void Spawn ( void );
virtual int AddDriver ( int position, idActor* driver );
virtual bool RemoveDriver ( int position, bool force = false );
virtual void UpdateHUD ( idActor* driver, idUserInterface* gui );
void Event_ScriptedAnim ( const char* animname, int blendFrames, bool loop, bool endWithIdle );
void Event_ScriptedDone ( void );
void Event_ScriptedStop ( void );
};
#endif // __GAME_VEHICLESTATIC_H__