76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
|
|
#include "../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "../Game_local.h"
|
|
|
|
class rvMonsterScientist : public idAI {
|
|
public:
|
|
|
|
CLASS_PROTOTYPE( rvMonsterScientist );
|
|
|
|
rvMonsterScientist ( void );
|
|
|
|
void Spawn ( void );
|
|
|
|
virtual void OnDeath ( void );
|
|
|
|
// Add some dynamic externals for debugging
|
|
virtual void GetDebugInfo ( debugInfoProc_t proc, void* userData );
|
|
|
|
private:
|
|
|
|
CLASS_STATES_PROTOTYPE ( rvMonsterScientist );
|
|
};
|
|
|
|
CLASS_DECLARATION( idAI, rvMonsterScientist )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
rvMonsterScientist::rvMonsterScientist
|
|
================
|
|
*/
|
|
rvMonsterScientist::rvMonsterScientist ( void ) {
|
|
}
|
|
|
|
/*
|
|
================
|
|
rvMonsterScientist::Spawn
|
|
================
|
|
*/
|
|
void rvMonsterScientist::Spawn ( void ) {
|
|
PlayEffect ( "fx_fly", animator.GetJointHandle ( "effects_bone" ), true );
|
|
}
|
|
|
|
/*
|
|
================
|
|
rvMonsterScientist::OnDeath
|
|
================
|
|
*/
|
|
void rvMonsterScientist::OnDeath ( void ) {
|
|
StopEffect ( "fx_fly" );
|
|
|
|
idAI::OnDeath ( );
|
|
}
|
|
|
|
/*
|
|
================
|
|
rvMonsterScientist::GetDebugInfo
|
|
================
|
|
*/
|
|
void rvMonsterScientist::GetDebugInfo ( debugInfoProc_t proc, void* userData ) {
|
|
// Base class first
|
|
idAI::GetDebugInfo ( proc, userData );
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
States
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_STATES_DECLARATION ( rvMonsterScientist )
|
|
END_CLASS_STATES
|