//---------------------------------------------------------------- // VehicleMonster.h // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #ifndef __GAME_VEHICLEMONSTER_H__ #define __GAME_VEHICLEMONSTER_H__ #ifndef __GAME_VEHICLE_H__ #include "Vehicle.h" #endif class rvVehicleAI; class rvVehicleMonster : public rvVehicle { friend class rvVehicleAI; public: CLASS_PROTOTYPE( rvVehicleMonster ); rvVehicleMonster ( void ); ~rvVehicleMonster ( void ); void Spawn ( void ); void Think ( void ); void Save ( idSaveGame *savefile ) const; void Restore ( idRestoreGame *savefile ); bool SkipImpulse ( idEntity* ent, int id ); protected: void SetClipModel ( idPhysics & physicsObj ); const idVec3 & GetTargetOrigin ( void ); idVec3 GetVectorToTarget ( void ); const idVec3 & GetEnemyOrigin ( void ); idVec3 GetVectorToEnemy ( void ); void LookAtEntity ( idEntity *ent, float duration ); idEntityPtr driver; }; #endif // __GAME_VEHICLEMONSTER_H__