#ifndef __PHYSICS_VEHICLE_MONSTER_H__ #define __PHYSICS_VEHICLE_MONSTER_H__ /* =================================================================================== Vehicle Monster Physics Employs an impulse based dynamic simulation which is not very accurate but relatively fast and still reliable due to the continuous collision detection. Extents particle physics with the ability to apply impulses. =================================================================================== */ class rvPhysics_VehicleMonster : public idPhysics_RigidBody { public: CLASS_PROTOTYPE( rvPhysics_VehicleMonster ); bool Evaluate ( int timeStepMSec, int endTimeMSec ); void SetGravity ( const idVec3 & v ); }; #endif /* !__PHYSICS_VEHICLE_MONSTER_H__ */