#ifndef __GAME_LOG_H__ #define __GAME_LOG_H__ //============================================================================ class rvGameLogLocal : public rvGameLog { public: rvGameLogLocal ( void ); virtual void Init ( void ); virtual void Shutdown ( void ); virtual void BeginFrame ( int time ); virtual void EndFrame ( void ); virtual void Set ( const char* keyword, int value ); virtual void Set ( const char* keyword, float value ); virtual void Set ( const char* keyword, const char* value ); virtual void Set ( const char* keyword, bool value ); virtual void Add ( const char* keyword, int value ); virtual void Add ( const char* keyword, float value ); protected: int lastTime; int indexCount; idStrList index; idStrList frame; idStrList oldframe; idFile* file; bool initialized; idTimer timer_fps; }; extern rvGameLogLocal gameLogLocal; #endif // __GAME_LOG_H__