#ifndef __SYS_CMDS_H__ #define __SYS_CMDS_H__ void D_DrawDebugLines( void ); void KillEntities( const idCmdArgs &args, const idTypeInfo &superClass ); void GiveStuffToPlayer( idPlayer* player, const char* name, const char* value ); #endif /* !__SYS_CMDS_H__ */