//---------------------------------------------------------------- // VehicleStatic.h // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #ifndef __GAME_VEHICLESTATIC_H__ #define __GAME_VEHICLESTATIC_H__ #ifndef __GAME_VEHICLE_H__ #include "Vehicle.h" #endif class rvVehicleStatic : public rvVehicle { public: CLASS_PROTOTYPE( rvVehicleStatic ); rvVehicleStatic ( void ); ~rvVehicleStatic ( void ); void Spawn ( void ); virtual int AddDriver ( int position, idActor* driver ); virtual bool RemoveDriver ( int position, bool force = false ); virtual void UpdateHUD ( idActor* driver, idUserInterface* gui ); void Event_ScriptedAnim ( const char* animname, int blendFrames, bool loop, bool endWithIdle ); void Event_ScriptedDone ( void ); void Event_ScriptedStop ( void ); }; #endif // __GAME_VEHICLESTATIC_H__