//---------------------------------------------------------------- // VehicleAnimated.h // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #ifndef __GAME_VEHICLEANIMATED_H__ #define __GAME_VEHICLEANIMATED_H__ #include "Vehicle.h" #include "../physics/Physics_Monster.h" class rvVehicleAnimated : public rvVehicle { public: CLASS_PROTOTYPE( rvVehicleAnimated ); rvVehicleAnimated ( void ); ~rvVehicleAnimated ( void ); void Spawn ( void ); void Think ( void ); void Save ( idSaveGame *savefile ) const; void Restore ( idRestoreGame *savefile ); virtual const idMat3& GetAxis ( int id = 0 ) const; void ClientPredictionThink ( void ); void WriteToSnapshot ( idBitMsgDelta &msg ) const; void ReadFromSnapshot ( const idBitMsgDelta &msg ); virtual bool GetPhysicsToVisualTransform ( idVec3 &origin, idMat3 &axis ); protected: // twhitaker: virtual void RunPrePhysics ( void ); virtual void RunPostPhysics ( void ); idVec3 storedPosition; // end twhitaker: idPhysics_Monster physicsObj; idAngles viewAngles; float turnRate; idVec3 additionalDelta; }; #endif // __GAME_VEHICLEANIMATED_H__