#include "../../idlib/precompiled.h" #pragma hdrstop #include "../Game_local.h" ABSTRACT_DECLARATION( idClass, idPhysics ) END_CLASS /* ================ idPhysics::~idPhysics ================ */ idPhysics::~idPhysics( void ) { } /* ================ idPhysics::Save ================ */ void idPhysics::Save( idSaveGame *savefile ) const { } /* ================ idPhysics::Restore ================ */ void idPhysics::Restore( idRestoreGame *savefile ) { } /* ================ idPhysics::SetClipBox ================ */ void idPhysics::SetClipBox( const idBounds &bounds, float density ) { SetClipModel( new idClipModel( idTraceModel( bounds ) ), density ); } /* ================ idPhysics::SnapTimeToPhysicsFrame ================ */ int idPhysics::SnapTimeToPhysicsFrame( int t ) { int s; // RAVEN BEGIN // bdube: use GetMSec access rather than USERCMD_TIME s = t + gameLocal.GetMSec() - 1; return ( s - s % gameLocal.GetMSec() ); // RAVEN END }