#include "../precompiled.h" #pragma hdrstop idPluecker pluecker_origin( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f ); /* ================ idPluecker::FromPlanes pluecker coordinate for the intersection of two planes ================ */ bool idPluecker::FromPlanes( const idPlane &p1, const idPlane &p2 ) { p[0] = -( p1[2] * -p2[3] - p2[2] * -p1[3] ); p[1] = -( p2[1] * -p1[3] - p1[1] * -p2[3] ); p[2] = p1[1] * p2[2] - p2[1] * p1[2]; p[3] = -( p1[0] * -p2[3] - p2[0] * -p1[3] ); p[4] = p1[0] * p2[1] - p2[0] * p1[1]; p[5] = p1[0] * p2[2] - p2[0] * p1[2]; return ( p[2] != 0.0f || p[5] != 0.0f || p[4] != 0.0f ); } /* ================ idPluecker::Distance3DSqr calculates square of shortest distance between the two 3D lines represented by their pluecker coordinates ================ */ float idPluecker::Distance3DSqr( const idPluecker &a ) const { float d, s; idVec3 dir; dir[0] = -a.p[5] * p[4] - a.p[4] * -p[5]; dir[1] = a.p[4] * p[2] - a.p[2] * p[4]; dir[2] = a.p[2] * -p[5] - -a.p[5] * p[2]; if ( dir[0] == 0.0f && dir[1] == 0.0f && dir[2] == 0.0f ) { return -1.0f; // FIXME: implement for parallel lines } d = a.p[4] * ( p[2] * dir[1] - -p[5] * dir[0] ) + a.p[5] * ( p[2] * dir[2] - p[4] * dir[0] ) + a.p[2] * ( -p[5] * dir[2] - p[4] * dir[1] ); s = PermutedInnerProduct( a ) / d; return ( dir * dir ) * ( s * s ); } /* ============= idPluecker::ToString ============= */ const char *idPluecker::ToString( int precision ) const { return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision ); }