#ifndef __SURFACE_SWEPTSPLINE_H__ #define __SURFACE_SWEPTSPLINE_H__ /* =============================================================================== Swept Spline surface. =============================================================================== */ class idSurface_SweptSpline : public idSurface { public: idSurface_SweptSpline( void ); ~idSurface_SweptSpline( void ); void SetSpline( idCurve_Spline *spline ); void SetSweptSpline( idCurve_Spline *sweptSpline ); void SetSweptCircle( const float radius ); void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions ); void Clear( void ); protected: idCurve_Spline *spline; idCurve_Spline *sweptSpline; void GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame ); }; /* ==================== idSurface_SweptSpline::idSurface_SweptSpline ==================== */ ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline( void ) { spline = NULL; sweptSpline = NULL; } /* ==================== idSurface_SweptSpline::~idSurface_SweptSpline ==================== */ ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline( void ) { delete spline; delete sweptSpline; } /* ==================== idSurface_SweptSpline::Clear ==================== */ ID_INLINE void idSurface_SweptSpline::Clear( void ) { idSurface::Clear(); delete spline; spline = NULL; delete sweptSpline; sweptSpline = NULL; } #endif /* !__SURFACE_SWEPTSPLINE_H__ */