#include "../../idlib/precompiled.h" #pragma hdrstop #include "../Game_local.h" CLASS_DECLARATION( idClass, idForce ) END_CLASS idList idForce::forceList; /* ================ idForce::idForce ================ */ idForce::idForce( void ) { forceList.Append( this ); } /* ================ idForce::~idForce ================ */ idForce::~idForce( void ) { forceList.Remove( this ); } /* ================ idForce::DeletePhysics ================ */ void idForce::DeletePhysics( const idPhysics *phys ) { int i; for ( i = 0; i < forceList.Num(); i++ ) { forceList[i]->RemovePhysics( phys ); } } /* ================ idForce::ClearForceList ================ */ void idForce::ClearForceList( void ) { forceList.Clear(); } /* ================ idForce::Evaluate ================ */ void idForce::Evaluate( int time ) { } /* ================ idForce::RemovePhysics ================ */ void idForce::RemovePhysics( const idPhysics *phys ) { }