//---------------------------------------------------------------- // Tourney.cpp // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #include "../../idlib/precompiled.h" #pragma hdrstop #include "Tourney.h" /* =============================================================================== rvTourneyArena =============================================================================== */ /* ================ rvTourneyArena::rvTourneyArena ================ */ rvTourneyArena::rvTourneyArena() { players[ 0 ] = NULL; players[ 1 ] = NULL; winner = NULL; nextStateTime = 0; fragLimitTimeout = 0; matchStartTime = 0; } /* ================ rvTourneyArena::AddPlayer ================ */ void rvTourneyArena::AddPlayers( idPlayer* playerOne, idPlayer* playerTwo ) { players[ 0 ] = playerOne; players[ 1 ] = playerTwo; if( playerOne ) { playerOne->SetTourneyStatus( PTS_PLAYING ); } if( playerTwo ) { playerTwo->SetTourneyStatus( PTS_PLAYING ); } } /* ================ rvTourneyArena::ClearPlayers Clears player references if clearPlayer is NULL (client-side) Clears specific player if clearPlayer is not NULL (server-side) ================ */ void rvTourneyArena::ClearPlayers( idPlayer* clearPlayer /* = NULL */ ) { if( gameLocal.isServer ) { if( clearPlayer ) { assert( clearPlayer == players[ 0 ] || clearPlayer == players[ 1 ] ); if( clearPlayer == players[ 0 ] ) { players[ 0 ] = NULL; } else { players[ 1 ] = NULL; } } return; } else { players[ 0 ] = NULL; players[ 1 ] = NULL; } } /* ================ rvTourneyArena::Ready ================ */ void rvTourneyArena::Ready( void ) { arenaState = AS_WARMUP; nextStateTime = gameLocal.time + ( gameLocal.serverInfo.GetInt( "si_countDown" ) * 1000 ) + 5000; matchStartTime = 0; if( !players[ 0 ] || !players[ 1 ] ) { // if we don't have both players available, bye this arena NewState( AS_DONE ); } } /* ================ rvTourneyArena::Clear Clears player list and state, but not round # or arena ID ================ */ void rvTourneyArena::Clear( bool respawnPlayers ) { if( gameLocal.isServer && respawnPlayers ) { if( players[ 0 ] ) { gameLocal.mpGame.SetPlayerTeamScore( players[ 0 ], 0 ); players[ 0 ]->JoinInstance( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetNextActiveArena( arenaID ) ); players[ 0 ]->ServerSpectate( true ); } if( players[ 1 ] ) { gameLocal.mpGame.SetPlayerTeamScore( players[ 1 ], 0 ); players[ 1 ]->JoinInstance( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetNextActiveArena( arenaID ) ); players[ 1 ]->ServerSpectate( true ); } // This arena is being cleared so we must also clear out any spectators for( int i = 0; i < MAX_CLIENTS; i++ ) { idPlayer* player = (idPlayer*)gameLocal.entities[ i ]; if( player == NULL ) { continue; } if( player->GetArena() == arenaID ) { player->JoinInstance( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetNextActiveArena( arenaID ) ); } } } players[ 0 ] = NULL; players[ 1 ] = NULL; winner = NULL; nextStateTime = 0; fragLimitTimeout = 0; matchStartTime = 0; SetState( AS_INACTIVE ); } /* ================ rvTourneyArena::GetLeader Returns winning player, or NULL if there's a tie/or its undefined ================ */ idPlayer* rvTourneyArena::GetLeader( void ) { if( players[ 0 ] == NULL || players[ 1 ] == NULL ) { if( players[ 0 ] ) { return players[ 0 ]; } else if( players[ 1 ] ) { return players[ 1 ]; } return NULL; } int playerOneScore = gameLocal.mpGame.GetTeamScore( players[ 0 ]->entityNumber ); int playerTwoScore = gameLocal.mpGame.GetTeamScore( players[ 1 ]->entityNumber ); if ( playerOneScore == playerTwoScore ) { return NULL; } return ( playerOneScore > playerTwoScore ? players[ 0 ] : players[ 1 ] ); } /* ================ rvTourneyArena::GetLoser Returns losing player, or NULL if there's a tie/or its undefined ================ */ idPlayer* rvTourneyArena::GetLoser( void ) { if( winner == NULL ) { return NULL; } else { return ( winner == players[ 0 ] ? players[ 1 ] : players[ 0 ] ); } } /* ================ rvTourneyArena::UpdateState Updates this arena's state ================ */ void rvTourneyArena::UpdateState( void ) { if( (players[ 0 ] == NULL || players[ 1 ] == NULL) && arenaState != AS_DONE ) { gameLocal.Warning( "rvTourneyArena::UpdateState() - UpdateState() called on non-full and non-done arena\n" ); NewState( AS_DONE ); return; } switch( arenaState ) { case AS_DONE: { // not both players will neccesarily be valid here (if a player wins the arena then his opponent disconnects) break; } case AS_WARMUP: { if( gameLocal.time > nextStateTime ) { SetState( AS_ROUND ); // allow damage in warmup //players[ 0 ]->fl.takedamage = true; //players[ 1 ]->fl.takedamage = true; // respawn the players //players[ 0 ]->ServerSpectate( false ); //players[ 1 ]->ServerSpectate( false ); // respawn items gameLocal.mpGame.EnableDamage( true ); gameLocal.LocalMapRestart( arenaID ); gameLocal.mpGame.SetPlayerTeamScore( players[ 0 ], 0 ); gameLocal.mpGame.SetPlayerTeamScore( players[ 1 ], 0 ); matchStartTime = gameLocal.time; } break; } case AS_ROUND: { if( GetLeader() && gameLocal.serverInfo.GetInt( "si_fragLimit" ) > 0 && gameLocal.mpGame.GetTeamScore( GetLeader()->entityNumber ) >= gameLocal.serverInfo.GetInt( "si_fraglimit" ) ) { if( fragLimitTimeout && fragLimitTimeout < gameLocal.time ) { NewState( AS_DONE ); } else if ( !fragLimitTimeout ) { fragLimitTimeout = gameLocal.time + FRAGLIMIT_DELAY; } } else if( fragLimitTimeout ) { if( !GetLeader() && gameLocal.mpGame.GetTeamScore( players[ 0 ]->entityNumber ) >= gameLocal.serverInfo.GetInt( "si_fraglimit" ) ) { // players tied at fraglimit NewState( AS_SUDDEN_DEATH ); } else { // player hit fraglimit, but then killed himself and dropped below fraglimit, return to normal play fragLimitTimeout = 0; } //back to normal play? } else if ( TimeLimitHit() ) { // only send to clients in this arena, the times may be getting out of sync between the arenas during a round ( #13196 ) int i; for ( i = 0; i < MAX_CLIENTS; i++ ) { idPlayer* player = (idPlayer*)gameLocal.entities[ i ]; if ( !player ) { continue; } if ( player->GetArena() == arenaID ) { gameLocal.mpGame.PrintMessageEvent( i, MSG_TIMELIMIT ); } } if( GetLeader() == NULL ) { // if tied at timelimit hit, goto sudden death NewState( AS_SUDDEN_DEATH ); } else { // or just end the game NewState( AS_DONE ); } } break; } case AS_SUDDEN_DEATH: { if ( GetLeader() ) { if ( !fragLimitTimeout ) { common->DPrintf( "enter sudden death FragLeader timeout, player %d is leader\n", GetLeader()->entityNumber ); fragLimitTimeout = gameLocal.time + FRAGLIMIT_DELAY; } if ( gameLocal.time > fragLimitTimeout ) { NewState( AS_DONE ); gameLocal.mpGame.PrintMessageEvent( -1, MSG_FRAGLIMIT, GetLeader()->entityNumber ); } } else if ( fragLimitTimeout ) { gameLocal.mpGame.PrintMessageEvent( -1, MSG_HOLYSHIT ); fragLimitTimeout = 0; } break; } } } /* ================ rvTourneyArena::NewState ================ */ void rvTourneyArena::NewState( arenaState_t newState ) { switch( newState ) { case AS_DONE: { winner = GetLeader(); assert( winner ); gameLocal.Printf( "rvTourneyArena::UpdateState() - %s has won this arena\n", GetLeader()->GetUserInfo()->GetString( "ui_name" ) ); winner->SetTourneyStatus( PTS_ADVANCED ); if( GetLoser() ) { GetLoser()->SetTourneyStatus( PTS_ELIMINATED ); } if( players[ 0 ] ) { players[ 0 ]->ServerSpectate( true ); players[ 0 ]->JoinInstance( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetNextActiveArena( arenaID ) ); } if( players[ 1 ] ) { players[ 1 ]->ServerSpectate( true ); players[ 1 ]->JoinInstance( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetNextActiveArena( arenaID ) ); } // when we're done, put anyone who was spectating into another arena for( int i = 0; i < MAX_CLIENTS; i++ ) { idPlayer* player = (idPlayer*)gameLocal.entities[ i ]; if( player == NULL ) { continue; } if( player->GetArena() == arenaID ) { player->JoinInstance( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetNextActiveArena( arenaID ) ); } } matchStartTime = 0; break; } case AS_SUDDEN_DEATH: { fragLimitTimeout = 0; // respawn the arena players[ 0 ]->ServerSpectate( false ); players[ 1 ]->ServerSpectate( false ); gameLocal.LocalMapRestart( arenaID ); break; } default: { gameLocal.Error( "rvTourneyArena::NewState() - Unknown state '%d'\n", newState ); return; } } SetState( newState ); } /* ================ rvTourneyArena::RemovePlayer The specified client is being removed from the server ================ */ void rvTourneyArena::RemovePlayer( idPlayer* player ) { // when we call Clear() the arena will clean up (set player instances to 0, spectate them, etc) // we don't want it to do this for the disconnecting player, since he may not be entirely valid // anymore. If we NULL out the disconnecting player, Clear() will properly reset the remaining player // but will leave the volatile disconnecting player's data lone. bool playerInArena = false; if( player == players[ 0 ] ) { players[ 0 ] = NULL; playerInArena = true; } if( player == players[ 1 ] ) { players[ 1 ] = NULL; playerInArena = true; } if( player == winner ) { winner = NULL; } if( !playerInArena ) { // occasionally happens if a client has dropped ( the bystander maybe ) common->Warning( "rvTourneyArena::RemovePlayer() - Called on player who is not in arena '%d'\n", arenaID ); } } /* ================ rvTourneyArena::PackState ================ */ void rvTourneyArena::PackState( idBitMsg& outMsg ) { if( players[ 0 ] ) { outMsg.WriteByte( players[ 0 ]->entityNumber ); } else { outMsg.WriteByte( -1 ); } if( players[ 1 ] ) { outMsg.WriteByte( players[ 1 ]->entityNumber ); } else { outMsg.WriteByte( -1 ); } if( winner ) { outMsg.WriteByte( winner->entityNumber ); } else { outMsg.WriteByte( -1 ); } outMsg.WriteByte( arenaState ); outMsg.WriteLong( nextStateTime ); outMsg.WriteLong( fragLimitTimeout ); outMsg.WriteLong( matchStartTime ); } /* ================ rvTourneyArena::UnpackState ================ */ void rvTourneyArena::UnpackState( const idBitMsg& inMsg ) { int playerOneNum = inMsg.ReadByte(); int playerTwoNum = inMsg.ReadByte(); int winnerNum = inMsg.ReadByte(); if( playerOneNum >= 0 && playerOneNum < MAX_CLIENTS ) { players[ 0 ] = (idPlayer*)gameLocal.entities[ playerOneNum ]; } else { players[ 0 ] = NULL; } if( playerTwoNum >= 0 && playerTwoNum < MAX_CLIENTS ) { players[ 1 ] = (idPlayer*)gameLocal.entities[ playerTwoNum ]; } else { players[ 1 ] = NULL; } if( winnerNum >= 0 && winnerNum < MAX_CLIENTS ) { winner = (idPlayer*)gameLocal.entities[ winnerNum ]; } else { winner = NULL; } arenaState = (arenaState_t)inMsg.ReadByte(); nextStateTime = inMsg.ReadLong(); fragLimitTimeout = inMsg.ReadLong(); matchStartTime = inMsg.ReadLong(); } /* ================ rvTourneyArena::SetState Set's this arena's state - client side only based on UpdateState() results from server ================ */ void rvTourneyArena::SetState( arenaState_t newState ) { arenaState = newState; } /* ================ rvTourneyArena::SetNextStateTime ================ */ void rvTourneyArena::SetNextStateTime( int time ) { nextStateTime = time; } /* ================ rvTourneyArena::GetNextStateTime ================ */ int rvTourneyArena::GetNextStateTime( void ) { return nextStateTime; } /* ================ rvTourneyArena::GetState ================ */ arenaState_t rvTourneyArena::GetState( void ) const { return arenaState; } /* ================ rvTourneyArena::GetPlayerName ================ */ const char* rvTourneyArena::GetPlayerName( int player ) { assert( player >= 0 && player < 2 ); if( players[ player ] ) { return players[ player ]->GetUserInfo()->GetString( "ui_name" ); } else { return NULL; } } /* ================ rvTourneyArena::GetPlayerScore ================ */ int rvTourneyArena::GetPlayerScore( int player ) { assert( player >= 0 && player < 2 ); if( players[ player ] ) { return gameLocal.mpGame.GetTeamScore( players[ player ] ); } else { return 0; } } /* ================ rvTourneyArena::TimeLimitHit ================ */ bool rvTourneyArena::TimeLimitHit( void ) { int timeLimit = gameLocal.serverInfo.GetInt( "si_timeLimit" ); if ( timeLimit ) { if ( gameLocal.time >= matchStartTime + timeLimit * 60000 ) { return true; } } return false; } /* =============================================================================== rvTourneyGUI =============================================================================== */ rvTourneyGUI::rvTourneyGUI() { tourneyGUI = NULL; tourneyScoreboard = NULL; } void rvTourneyGUI::SetupTourneyGUI( idUserInterface* newTourneyGUI, idUserInterface* newTourneyScoreboard ) { tourneyGUI = newTourneyGUI; tourneyScoreboard = newTourneyScoreboard; } void rvTourneyGUI::RoundStart( void ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::RoundStart() - Invalid tourneyGUI" ); return; } tourneyGUI->SetStateInt( "round", ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound() ); tourneyGUI->StateChanged( gameLocal.time ); tourneyGUI->HandleNamedEvent( "roundTransitionIn" ); if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::RoundStart() - Invalid tourneyScoreboard" ); return; } tourneyScoreboard->SetStateInt( "round", ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound() ); tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "roundTransitionIn" ); // set bye player for new round - the actual byePlayer may not have changed, so the gamestate won't move him over // UpdateByePlayer(); } void rvTourneyGUI::ArenaStart( int arena ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::ArenaStart() - Invalid tourneyGUI" ); return; } //arenaInit sets names to white and scores to orange. needs values "gui::round" , "gui::bracket" and "gui::empty" idPlayer** players = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArenaPlayers( arena ); int round = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound(); tourneyGUI->SetStateInt( "round", round ); tourneyGUI->SetStateInt( "bracket", arena + 1 ); if( players[ 0 ] == NULL && players[ 1 ] == NULL ) { tourneyGUI->SetStateBool( "empty", true ); } else { tourneyGUI->SetStateBool( "empty", false ); tourneyGUI->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyGUI->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), players[ 0 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); tourneyGUI->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyGUI->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), players[ 1 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); } tourneyGUI->StateChanged( gameLocal.time ); tourneyGUI->HandleNamedEvent( "arenaInit" ); if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::ArenaStart() - Invalid tourneyScoreboard" ); return; } tourneyScoreboard->SetStateInt( "round", round ); tourneyScoreboard->SetStateInt( "bracket", arena + 1 ); if( players[ 0 ] == NULL && players[ 1 ] == NULL ) { tourneyScoreboard->SetStateBool( "empty", true ); } else { tourneyScoreboard->SetStateBool( "empty", false ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), players[ 0 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), players[ 1 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); } tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "arenaInit" ); } void rvTourneyGUI::ArenaDone( int arena ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::ArenaDone() - Invalid tourneyGUI" ); return; } rvTourneyArena& tourneyArena = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArena( arena ); if( tourneyArena.GetPlayers()[ 0 ] == NULL || tourneyArena.GetPlayers()[ 1 ] == NULL ) { // we don't transition bye arenas to done return; } // arenaDone transitions the blue flash/fade and names of winner/loser. needs values "gui::round" , "gui::bracket" and "gui::winner" (winner is a 1 or 2 value, 1 top 2 bottom) tourneyGUI->SetStateInt( "round", ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound() ); tourneyGUI->SetStateInt( "bracket", arena + 1 ); idPlayer* winner = tourneyArena.GetWinner(); idPlayer** players = tourneyArena.GetPlayers(); if( winner == NULL ) { common->Error( "rvTourneyGUI::ArenaDone() - Called on arena '%d' which is not done!\n", arena ); return; } if( winner != players[ 0 ] && winner != players[ 1 ] ) { common->Error( "rvTourneyGUI::ArenaDone() - Arena '%d' is reporting a winner that is not in the arena!\n", arena ); return; } tourneyGUI->SetStateInt( "winner", winner == players[ 0 ] ? 1 : 2 ); tourneyGUI->StateChanged( gameLocal.time ); tourneyGUI->HandleNamedEvent( "arenaDone" ); if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::ArenaDone() - Invalid tourneyScoreboard" ); return; } // arenaDone transitions the blue flash/fade and names of winner/loser. needs values "gui::round" , "gui::bracket" and "gui::winner" (winner is a 1 or 2 value, 1 top 2 bottom) tourneyScoreboard->SetStateInt( "round", ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound() ); tourneyScoreboard->SetStateInt( "bracket", arena + 1 ); tourneyScoreboard->SetStateInt( "winner", winner == players[ 0 ] ? 1 : 2 ); tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "arenaDone" ); } void rvTourneyGUI::ArenaSelect( int arena, tourneyGUIHighlight_t highlightType ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::ArenaSelect() - Invalid tourneyGUI" ); return; } rvTourneyArena& thisArena = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArena( arena ); // don't select empty arenas if( thisArena.GetPlayers()[ 0 ] == NULL || thisArena.GetPlayers()[ 1 ] == NULL ) { return; } //arenaFocus sets the green background on bracket, player 1 or player2 using value "gui::sel". ( 0 = bracket, 1 = player1, 2 = player2) arenaFocus also needs "gui::round" and "gui::bracket" values. tourneyGUI->SetStateInt( "round", ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound() ); tourneyGUI->SetStateInt( "bracket", arena + 1 ); tourneyGUI->SetStateInt( "sel", (int)highlightType ); tourneyGUI->StateChanged( gameLocal.time ); tourneyGUI->HandleNamedEvent( "arenaFocus" ); if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::ArenaSelect() - Invalid tourneyScoreboard" ); return; } //arenaFocus sets the green background on bracket, player 1 or player2 using value "gui::sel". ( 0 = bracket, 1 = player1, 2 = player2) arenaFocus also needs "gui::round" and "gui::bracket" values. tourneyScoreboard->SetStateInt( "round", ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound() ); tourneyScoreboard->SetStateInt( "bracket", arena + 1 ); tourneyScoreboard->SetStateInt( "sel", (int)highlightType ); tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "arenaFocus" ); } void rvTourneyGUI::UpdateScores( void ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::UpdateScore() - Invalid tourneyGUI" ); return; } int round = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound(); if( round < 0 ) { // not now return; } for( int i = 0; i < MAX_ARENAS; i++ ) { rvTourneyArena& arena = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArena( i ); idPlayer** players = arena.GetPlayers(); arenaOutcome_t* arenaOutcome = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArenaOutcome( i ); if( arena.GetState() != AS_DONE && arena.GetState() != AS_INACTIVE ) { tourneyGUI->SetStateString( va( "name1_round%d_bracket%d", round, i + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : "" ); tourneyGUI->SetStateString( va( "score1_round%d_bracket%d", round, i + 1 ), players[ 0 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); tourneyGUI->SetStateString( va( "name2_round%d_bracket%d", round, i + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : "" ); tourneyGUI->SetStateString( va( "score2_round%d_bracket%d", round, i + 1 ), players[ 1 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); tourneyGUI->SetStateBool( "empty", false ); } else if( arenaOutcome ) { bool isBye = ( (*(arenaOutcome->playerOne)) == '\0' && arenaOutcome->playerOneNum == -1) || ( (*(arenaOutcome->playerTwo)) == '\0' && arenaOutcome->playerTwoNum == -1); if( *(arenaOutcome->playerOne) ) { tourneyGUI->SetStateString( va( "name1_round%d_bracket%d", round, i + 1 ), arenaOutcome->playerOne ); tourneyGUI->SetStateString( va( "score1_round%d_bracket%d", round, i + 1 ), isBye ? "" : va( "%d", arenaOutcome->playerOneScore ) ); } else { tourneyGUI->SetStateString( va( "name1_round%d_bracket%d", round, i + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyGUI->SetStateString( va( "score1_round%d_bracket%d", round, i + 1 ), (players[ 0 ] && !isBye) ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); } if( *(arenaOutcome->playerTwo) ) { tourneyGUI->SetStateString( va( "name2_round%d_bracket%d", round, i + 1 ), arenaOutcome->playerTwo ); tourneyGUI->SetStateString( va( "score2_round%d_bracket%d", round, i + 1 ), isBye ? "" : va( "%d", arenaOutcome->playerTwoScore ) ); } else { tourneyGUI->SetStateString( va( "name2_round%d_bracket%d", round, i + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyGUI->SetStateString( va( "score2_round%d_bracket%d", round, i + 1 ), (players[ 1 ] && !isBye) ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); } tourneyGUI->SetStateBool( "empty", false ); } } tourneyGUI->StateChanged( gameLocal.time ); if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::UpdateScore() - Invalid tourneyScoreboard" ); return; } for( int i = 0; i < MAX_ARENAS; i++ ) { rvTourneyArena& arena = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArena( i ); idPlayer** players = arena.GetPlayers(); arenaOutcome_t* arenaOutcome = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArenaOutcome( i ); if( arena.GetState() != AS_DONE && arena.GetState() != AS_INACTIVE ) { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, i + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : "" ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, i + 1 ), players[ 0 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, i + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : "" ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, i + 1 ), players[ 1 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); tourneyScoreboard->SetStateBool( "empty", false ); } else if( arenaOutcome ) { bool isBye = ( (*(arenaOutcome->playerOne)) == '\0' && arenaOutcome->playerOneNum == -1) || ( (*(arenaOutcome->playerTwo)) == '\0' && arenaOutcome->playerTwoNum == -1); if( *(arenaOutcome->playerOne) ) { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, i + 1 ), arenaOutcome->playerOne ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, i + 1 ), isBye ? "" : va( "%d", arenaOutcome->playerOneScore ) ); } else { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, i + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, i + 1 ), (players[ 0 ] && !isBye) ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); } if( *(arenaOutcome->playerTwo) ) { tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, i + 1 ), arenaOutcome->playerTwo ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, i + 1 ), isBye ? "" : va( "%d", arenaOutcome->playerTwoScore ) ); } else { tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, i + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, i + 1 ), (players[ 1 ] && !isBye) ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); } tourneyScoreboard->SetStateBool( "empty", false ); } } tourneyScoreboard->StateChanged( gameLocal.time ); } void rvTourneyGUI::PreTourney( void ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::PreTourney() - Invalid tourneyGUI" ); return; } tourneyGUI->HandleNamedEvent( "warmupTransitionIn" ); } void rvTourneyGUI::TourneyStart( void ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::TourneyStart() - Invalid tourneyGUI" ); return; } int round = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound(); int maxRound = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetMaxRound(); tourneyGUI->SetStateInt( "round", round ); tourneyGUI->StateChanged( gameLocal.time ); tourneyGUI->HandleNamedEvent( "warmupTransitionOut" ); // setup and clear the scoreboard if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::TourneyStart() - Invalid tourneyScoreboard" ); return; } for( int i = 1; i <= maxRound; i++ ) { for( int j = 0; j < MAX_ARENAS; j++ ) { tourneyScoreboard->SetStateInt( "round", i ); tourneyScoreboard->SetStateInt( "bracket", j + 1 ); if( i < round ) { // we aren't using these brackets tourneyScoreboard->SetStateBool( "empty", true ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", i, j + 1 ), "" ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", i, j + 1 ), "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", i, j + 1 ), "" ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", i, j + 1 ), "" ); } else if ( i == round ) { // this is our initial round idPlayer** players = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArenaPlayers( j ); if( players[ 0 ] == NULL && players[ 1 ] == NULL ) { tourneyScoreboard->SetStateBool( "empty", true ); } else { tourneyScoreboard->SetStateBool( "empty", false ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", i, j + 1 ), players[ 0 ] ? players[ 0 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", i, j + 1 ), players[ 0 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 0 ] ) ) : "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", i, j + 1 ), players[ 1 ] ? players[ 1 ]->GetUserInfo()->GetString( "ui_name" ) : common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", i, j + 1 ), players[ 1 ] ? va( "%d", gameLocal.mpGame.GetTeamScore( players[ 1 ] ) ) : "" ); } } else { // this is our future bracket tourneyScoreboard->SetStateBool( "empty", false ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", i, j + 1 ), "" ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", i, j + 1 ), "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", i, j + 1 ), "" ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", i, j + 1 ), "" ); } tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "arenaInit" ); } } // we might have overwritten a bye player, so update it again // UpdateByePlayer(); } /*void rvTourneyGUI::UpdateByePlayer( void ) { if( tourneyGUI == NULL ) { common->Warning( "rvTourneyGUI::UpdateByePlayer() - Invalid tourneyGUI" ); return; } int arena; for( arena = 0; arena < MAX_ARENAS; arena++ ) { if( ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetArena( arena ).GetState() == AS_INACTIVE ) { break; } } if( arena >= MAX_ARENAS ) { common->Warning( "rvTourneyGUI::UpdateByePlayer() - Bye player with no inactive arenas!" ); return; } idPlayer* byePlayer = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetByePlayer(); int round = ((rvTourneyGameState*)gameLocal.mpGame.GetGameState())->GetRound(); tourneyGUI->SetStateInt( "round", round ); tourneyGUI->SetStateInt( "bracket", arena + 1 ); if( byePlayer ) { tourneyGUI->SetStateBool( "empty", false ); tourneyGUI->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), byePlayer->GetUserInfo()->GetString( "ui_name" ) ); tourneyGUI->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyGUI->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), common->GetLocalizedString( "#str_107705" ) ); tourneyGUI->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), "" ); } else { tourneyGUI->SetStateBool( "empty", true ); tourneyGUI->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyGUI->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyGUI->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), "" ); tourneyGUI->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), "" ); } tourneyGUI->StateChanged( gameLocal.time ); tourneyGUI->HandleNamedEvent( "arenaInit" ); if( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::UpdateByePlayer() - Invalid tourneyScoreboard" ); return; } tourneyScoreboard->SetStateInt( "round", round ); tourneyScoreboard->SetStateInt( "bracket", arena + 1 ); if( byePlayer ) { tourneyScoreboard->SetStateBool( "empty", false ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), byePlayer->GetUserInfo()->GetString( "ui_name" ) ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), "" ); } else { tourneyScoreboard->SetStateBool( "empty", true ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), "" ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), "" ); } tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "arenaInit" ); }*/ void rvTourneyGUI::SetupTourneyHistory( int startHistory, int endHistory, arenaOutcome_t tourneyHistory[ MAX_ROUNDS ][ MAX_ARENAS ] ) { if ( tourneyScoreboard == NULL ) { common->Warning( "rvTourneyGUI::SetupTourneyHistory() - Invalid tourneyScoreboard" ); return; } if( startHistory <= 0 ) { return; } for ( int round = startHistory; round <= endHistory; round++ ) { tourneyScoreboard->SetStateInt( "round", round ); for ( int arena = 0; arena < MAX_ARENAS / round; arena++ ) { tourneyScoreboard->SetStateInt( "bracket", arena + 1 ); // whether we want to send arenaDone to this arena // don't send for empty brackets or bye rounds bool arenaNotDone = tourneyHistory[ round - 1 ][ arena ].playerOneNum == -1 && tourneyHistory[ round - 1 ][ arena ].playerTwoNum == -1 && !(*tourneyHistory[ round - 1 ][ arena ].playerOne) && !(*tourneyHistory[ round - 1 ][ arena ].playerTwo); if( arenaNotDone ) { tourneyScoreboard->SetStateBool( "empty", true ); } else { tourneyScoreboard->SetStateBool( "empty", false ); bool firstSlotBye = (tourneyHistory[ round - 1 ][ arena ].playerOneNum == -1 && !(*tourneyHistory[ round - 1 ][ arena ].playerOne)); bool secondSlotBye = (tourneyHistory[ round - 1 ][ arena ].playerTwoNum == -1 && !(*tourneyHistory[ round - 1 ][ arena ].playerTwo)); assert( !(firstSlotBye && secondSlotBye) ); if( firstSlotBye || secondSlotBye ) { // this was a bye round if( secondSlotBye ) { if( tourneyHistory[ round - 1 ][ arena ].playerOneNum == -1 || !gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerOneNum ) ) { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), tourneyHistory[ round - 1 ][ arena ].playerOne ); } else { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerOneNum )->GetString( "ui_name" ) ); } tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), "" ); tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), "" ); } else { if( tourneyHistory[ round - 1 ][ arena ].playerTwoNum == -1 || !gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerTwoNum ) ) { tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), tourneyHistory[ round - 1 ][ arena ].playerTwo ); } else { tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerTwoNum )->GetString( "ui_name" ) ); } tourneyScoreboard->SetStateString( va( "score2_round%d_bracket%d", round, arena + 1 ), "" ); tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), common->GetLocalizedString( "#str_107705" ) ); tourneyScoreboard->SetStateString( va( "score1_round%d_bracket%d", round, arena + 1 ), "" ); } arenaNotDone = true; } else { // regular round if( tourneyHistory[ round - 1 ][ arena ].playerOneNum == -1 || !gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerOneNum ) ) { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), tourneyHistory[ round - 1 ][ arena ].playerOne ); } else { tourneyScoreboard->SetStateString( va( "name1_round%d_bracket%d", round, arena + 1 ), gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerOneNum )->GetString( "ui_name" ) ); } tourneyScoreboard->SetStateInt( va( "score1_round%d_bracket%d", round, arena + 1 ), tourneyHistory[ round - 1 ][ arena ].playerOneScore ); if( tourneyHistory[ round - 1 ][ arena ].playerTwoNum == -1 || !gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerTwoNum ) ) { tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), tourneyHistory[ round - 1 ][ arena ].playerTwo ); } else { tourneyScoreboard->SetStateString( va( "name2_round%d_bracket%d", round, arena + 1 ), gameLocal.GetUserInfo( tourneyHistory[ round - 1 ][ arena ].playerTwoNum )->GetString( "ui_name" ) ); } tourneyScoreboard->SetStateInt( va( "score2_round%d_bracket%d", round, arena + 1 ), tourneyHistory[ round - 1 ][ arena ].playerTwoScore ); tourneyScoreboard->SetStateInt( "winner", tourneyHistory[ round - 1 ][ arena ].playerOneScore > tourneyHistory[ round - 1 ][ arena ].playerTwoScore ? 1 : 2 ); } } tourneyScoreboard->StateChanged( gameLocal.time ); tourneyScoreboard->HandleNamedEvent( "arenaInit" ); if( !arenaNotDone ) { tourneyScoreboard->HandleNamedEvent( "arenaDone" ); } } } UpdateScores(); }